Backline Raider Sentinel Keystone | Increases your attack and spell casting speed. - 6% Attack Speed
- 6% Spell Casting Speed
"We move on horseback but we strike on foot. They should never hear us coming, for if they do we face certain death. By the time they realize they are getting flanked, we should already be back to our mounts and going. I don't want anyone playing hero on this squad."
Triss, The Flying Dragoon _________________________________________________________ Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in Republican military academies, yet those few words have very real implications on the field. There is an ever-growing need for discrete and fast soldiers able to track opposing forces' positions, work behind enemy lines or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made a name for herself among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy's supply chain. Her reputation states that she is so effective that her sabotages alone are enough to shatter opposing troops' morale. |
Covert Operative Sentinel Keystone | Increases your chance to dodge passively. - 75% Passive Dodge Chance Score during %3s after being Hit. %4s Cooldown.
"If you want to get a feel of the enemy, join him. Standing armies or evil cults, it matters not. You have to think and move like one of them if you want to survive. The hardest part still, will always be to break character and slip out for a report."
Triss, The Flying Dragoon _________________________________________________________
Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in Republican military academies, yet those few words have very real implications on the field. There is an ever-growing need for discrete and fast soldiers able to track opposing forces' positions, work behind enemy lines or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made a name for herself among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy's supply chain. Her reputation states that she is so effective that her sabotages alone are enough to shatter opposing troops' morale. |
Pinch Runner Sentinel Keystone | Gain stamina points when your Health is low. - Gain 3 Stamina point(s) when reaching %2 maximum Health. %4s Cooldown
"Many generals say that fear is the enemy. They sit comfortably, directing units miles away from the bloodshed. When you are discovered in enemy territory and you have to run for your life, fear may be the only thing that keeps you alive."
Triss, The Flying Dragoon _________________________________________________________
Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in Republican military academies, yet those few words have very real implications on the field. There is an ever-growing need for discrete and fast soldiers able to track opposing forces' positions, work behind enemy lines or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made a name for herself among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy's supply chain. Her reputation states that she is so effective that her sabotages alone are enough to shatter opposing troops' morale. |
Refined Technique Sentinel | - 7% Projectile Damage
- 7% Melee Weapon Damage
|
Refined Technique Sentinel | - 7% Projectile Damage
- 7% Melee Weapon Damage
|
Nimble Sentinel | |
Precise Strikes Sentinel | - 5% Attack Damage
- 5% Critical Chance Score
|
Precise Strikes Sentinel | - 5% Attack Damage
- 5% Critical Chance Score
|
Celerity Sentinel | |
Quick-Minded Sentinel | |
Blitz Fighting Sentinel | |
Resilient Sentinel | - 5% Maximum Health
- 5% Force Shield
|
Resilient Sentinel | - 5% Maximum Health
- 5% Force Shield
|
Unyielding Sentinel | |
Chemically Empowered Metabolism Sentinel | - 5% Maximum Health
- 10% Health Regeneration
|
Chemically Empowered Metabolism Sentinel | - 5% Maximum Health
- 10% Health Regeneration
|
Enduring Sentinel | - 6% Passive Dodge Chance Score
- 5% to All Resistances Score
|
Evasive Manoeuvres Sentinel | - 6% Passive Dodge Chance Score
- 5% Force Shield
|
Flexible Sentinel | - 6% Passive Dodge Chance Score
- 5% Maximum Health
|
Quick Draw Sentinel | - 6% Skill Cooldown Reduction
|
Slippery Sentinel | |
Endurance Training Sentinel | - 15% Stamina Regeneration Rate
|
Calculated Skirmish Sentinel | - 10% Damage if Stamina points are full
|
High Adrenaline Sentinel | - 3% Damage per missing Stamina point
|
Swiftshooter Sentinel | - 5% Projectile Damage
- 10 Agility
|
Swiftshooter Sentinel | - 5% Projectile Damage
- 10 Agility
|
Cornered Animal Sentinel | - 2% Attack Speed
- 10 Ferocity
|
Illusive Sentinel | - 5% Passive Dodge Chance Score
|
Illusive Sentinel | - 5% Passive Dodge Chance Score
|
Intangible Sentinel | - 5% Passive Dodge Chance Score
- 5% Force Shield
|
Static Transferral Alastor Keystone | Gain Overload points with basic attacks to increase Damage, and double the Damage bonus on skill use. - Basic Attacks generate 1 "Overload" point, up to 6 points. Each point increases Damage by 10%. Using a Skill consumes all "Overload" points and deals double Damage
“Primary target located. Selecting secondary target for purposes of electric feedback.”
Alastor #273 _________________________________________________________ All Alastor #273 knew was service to the Republic. But when his Ascended abilities manifested, he realized his life would become forfeit in his masters’ eyes should they find out. He sought a lord who’d value his skills.
The Cult of Ezaneal required a hand to test the engines of chaos. They plugged metal and wire into him, neutralized hunger and pain, armed him with turrets and electric gauntlets. Empowered, he returned to the Republic
Disposing of any witnesses to his powers, he rose to fame by executing an Edict for the Prince of Vulkaïn. Scholars would debate the ripples of this assassination, but Alastor #273 only felt the satisfaction of a target eliminated. |
Intravenous Neural Cord Alastor Keystone | Grants a non-stackable Attack Speed Multiplier on Critical Hit. - 1.2 Attack Speed Multiplier during %3s on Critical Hit
“Integrating new components to overcome stamina limits. Spinal adjunct creates increased levels of adrenaline, while the generator wheel administers a steady flow of electric power.”
Alastor #273 _________________________________________________________ All Alastor #273 knew was service to the Republic. But when his Ascended abilities manifested, he realized his life would become forfeit in his masters’ eyes should they find out. He sought a lord who’d value his skills.
The Cult of Ezaneal required a hand to test the engines of chaos. They plugged metal and wire into him, neutralized hunger and pain, armed him with turrets and electric gauntlets. Empowered, he returned to the Republic
Disposing of any witnesses to his powers, he rose to fame by executing an Edict for the Prince of Vulkaïn. Scholars would debate the ripples of this assassination, but Alastor #273 only felt the satisfaction of a target eliminated. |
Sparking Dart Alastor Keystone | You have an additional resource: Power Charge points. Power Charge points are consumed with the usual resource for device and lightning skills, and increase their Damage if its value is positive. Damage is reduced if the value is negative. - You generate 4 "Power Charge" per second and Basic Attacks refill 4 "Power Charge." Device and Lightning Skills consume 100 "Power Charge" points. Capped between -10 and 10 points
- Device and Lightning Skills Damage increased by 0.5% multiplied by your current points of "Power Charge"
“Performance: Good. Race from rallying point to target location accomplished in three seconds less than predicted. Target’s vitals dropped after a single strike.”
Alastor #273 _________________________________________________________ All Alastor #273 knew was service to the Republic. But when his Ascended abilities manifested, he realized his life would become forfeit in his masters’ eyes should they find out. He sought a lord who’d value his skills.
The Cult of Ezaneal required a hand to test the engines of chaos. They plugged metal and wire into him, neutralized hunger and pain, armed him with turrets and electric gauntlets. Empowered, he returned to the Republic
Disposing of any witnesses to his powers, he rose to fame by executing an Edict for the Prince of Vulkaïn. Scholars would debate the ripples of this assassination, but Alastor #273 only felt the satisfaction of a target eliminated. |
External Discharge Alastor | - 5% Damage
- 5% Critical Chance Score
- 5% Force Shield
|
Condensator Alastor | |
Condensator Alastor | |
Particle Fuelled Generator Alastor | - 6% Passive Dodge Chance Score
- 8% Stamina Regeneration Rate
|
Dispassionate Detachment Alastor | |
Electric Power Redirection Alastor | |
Integrated Immaterial Shields Alastor | - 5% Force Shield
- 5% Maximum Health
|
Protracted Effort Alastor | - "Overload" points are halved instead of set to 0 when consumed
|
Pulse Control Alastor | - 10% Critical Chance Score
|
Pulse Control Alastor | - 10% Critical Chance Score
|
Particle Fuelled Generator Alastor | - 6% Passive Dodge Chance Score
- 8% Stamina Regeneration Rate
|
Shock Invasion Alastor | - 6% Critical Chance Score
- 5% Critical Damage
|
Integrated Immaterial Shields Alastor | - 5% Force Shield
- 5% Maximum Health
|
Electric Power Redirection Alastor | |
Integrated Immaterial Shields Alastor | - 5% Force Shield
- 5% Maximum Health
|
Cautious Effort Alastor | - 1.03 Attack Speed Multiplier during %3s on Critical Hit
|
Stunning Presence Alastor | - 30% reduced "Power Charge" cost for Lightning and Device Skills
|
Electric Power Redirection Alastor | |
Condensator Alastor | |
Electric Power Redirection Alastor | |
Cardiac Hit Alastor | |
Furious Appetite Child of Fury Keystone | Passively regenerate Rage instead of Willpower. - Willpower Regeneration becomes Rage Regeneration
"..."
Loudmouth, Blaze of Geldspar _________________________________________________________ The most destructive fires begin with the faintest spark.
The Geldspar installation of the Brotherhood of Dawn had processed hundreds of exorcisms when they found a giant mute known by locals as Loudmouth. His signs of possession were faint, yet when he awoke, madness ripped through him. He tore through the exorcists, fire scorching everything in his wake. His axes hit flesh in rapid percussive impacts.
To that rhythm, the fire soon died down into embers and char: the Fury Demon had lost its hold on Loudmouth. From the smoke, two shadowy hands came to rest on his face, and a voice whispered to him: “Follow me. Let’s fix this together.” Remorseful and uncertain of his purpose on this earth, he obeyed. |
Blistering Embrace Child of Fury Keystone | Chance to increase Damage based on the amount of burn stacks on enemies. - If you applied 0 Burn Stacks on an Enemy, you have 1 chance to consume them on Hit, increasing the Damage of your Hit by 5 per consumed Stack
"..."
Loudmouth, Blaze of Geldspar _________________________________________________________ The most destructive fires begin with the faintest spark.
The Geldspar installation of the Brotherhood of Dawn had processed hundreds of exorcisms when they found a giant mute known by locals as Loudmouth. His signs of possession were faint, yet when he awoke, madness ripped through him. He tore through the exorcists, fire scorching everything in his wake. His axes hit flesh in rapid percussive impacts.
To that rhythm, the fire soon died down into embers and char: the Fury Demon had lost its hold on Loudmouth. From the smoke, two shadowy hands came to rest on his face, and a voice whispered to him: “Follow me. Let’s fix this together.” Remorseful and uncertain of his purpose on this earth, he obeyed. |
Flurrying Flames Child of Fury Keystone | Gain Unleashed Fury points on hit to increase life leech and attack speed and reduce resistance score. - You gain 1 point of "Unleashed Fury" per Enemy Hit. Those Points reset after 3s out of combat. You can have up to 50 "Unleashed Fury"
- 0.5% Attack Speed per "Unleashed Fury" point
- 0.02% Life Leech per "Unleashed Fury" point
- -1% All Resistances Score per "Unleashed Fury" point
"..."
Loudmouth, Blaze of Geldspar _________________________________________________________ The most destructive fires begin with the faintest spark.
The Geldspar installation of the Brotherhood of Dawn had processed hundreds of exorcisms when they found a giant mute known by locals as Loudmouth. His signs of possession were faint, yet when he awoke, madness ripped through him. He tore through the exorcists, fire scorching everything in his wake. His axes hit flesh in rapid percussive impacts.
To that rhythm, the fire soon died down into embers and char: the Fury Demon had lost its hold on Loudmouth. From the smoke, two shadowy hands came to rest on his face, and a voice whispered to him: “Follow me. Let’s fix this together.” Remorseful and uncertain of his purpose on this earth, he obeyed. |
Boiling Point Child of Fury | - 2% Attack Speed
- 5% Maximum Health
|
Indignation Child of Fury | |
Indignation Child of Fury | |
Fireproof Child of Fury | |
Wyrmbreath Child of Fury | - 10% Melee Weapon Damage
- 100 maximum Willpower and Rage
|
Phlogiston Child of Fury | |
Undying Flicker Child of Fury | |
Frenzied Blows Child of Fury | - Skills have 100% Rage Cost when Rage is over 750, but they deal double Damage
|
Initial Spark Child of Fury | |
Initial Spark Child of Fury | |
Fireproof Child of Fury | |
Conflagration Child of Fury | - 10% Fire Damage
- 10% Elemental Ailment Chance Score
|
Volcanic Crust Child of Fury | |
Phlogiston Child of Fury | |
Autarchic Mind Child of Fury | |
Shattering Strike Child of Fury | - Enemies killed by consumed Burn Stacks transfer 1 Burn Stacks to Enemies nearby
|
Nursing Grudges Child of Fury | - 0.1% Attack Speed per "Unleashed Fury" point
- 0.01% Life Leech per "Unleashed Fury" point
|
Skewer Child of Fury | - 10% Fire Damage
- 5% Melee Weapon Damage
|
Autarchic Mind Child of Fury | |
Furious Spike Child of Fury | - 10% Fire Damage
- 5% Melee Weapon Damage
|
Autarchic Mind Child of Fury | |
Virtuose Stance Arms Maester Keystone | Access the Probing Weakness and Stalwart Resolve stances to increase offensive or defensive characteristics at the cost of their opposite. - Gain access to two Stances: "Probing Weakness" and "Stalwart Resolve." You can change your Stance by using the Active Dodge
- The "Probing Weakness" Stance reduces your All Resistance Score by -20% but gives you a 80% Chance to double Basic Attack Damage
- The "Stalwart Resolve" Stance reduces your Attack and Spell Casting Speed by -20% but gives you an additional 20% Block Chance and 10% Block Efficiency
“You’re the same as every other so-called master I’ve studied under. You weaken yourself for the sake of a tradition, learn mediocre moves because of the name on the manual. In the next life, don’t waste my time.”
Satine, Baroness of Tissarine _________________________________________________________ No mercenary is quite as legendary as Satine, Mistress of Arms. Having trained under weapon masters of many disciplines, she’s guarded herself from any weakness. Hired alongside others to snuff out a rebel militia in Laibon, she emerged from their lair drenched in blood, having killed all of them alone. With the momentous reward for this deed, she built the town of Tissarine.
Lords who try to hire her often fail, as she no longer values gold. Her single-minded pursuit is a rare wildflower, the Black Aster. Some say she seeks it for poison, others for a private collection. None dare ask. She works for whoever can source them, one legend pursuing another with unmatched martial skill. |
Proud Reprisal Arms Maester Keystone | Automatically counter-attack when you block. - When you Block an Enemy attack, you deal 1 Weapon Damage to this Enemy
“I’ve never allowed anyone to put me on the defence, and you’re certainly not the one to break that rule. Or do you have that dexterity? Can you keep timing your swings as the blood drums in your ears, warning you of impending death?”
Satine, Baroness of Tissarine _________________________________________________________ No mercenary is quite as legendary as Satine, Mistress of Arms. Having trained under weapon masters of many disciplines, she’s guarded herself from any weakness. Hired alongside others to snuff out a rebel militia in Laibon, she emerged from their lair drenched in blood, having killed all of them alone. With the momentous reward for this deed, she built the town of Tissarine.
Lords who try to hire her often fail, as she no longer values gold. Her single-minded pursuit is a rare wildflower, the Black Aster. Some say she seeks it for poison, others for a private collection. None dare ask. She works for whoever can source them, one legend pursuing another with unmatched martial skill. |
Pugilist's Momentum Arms Maester Keystone | The fourth weapon combo has a special effect. - Gives a special effect to your fourth Basic Attack Combo
- Bow's fourth Basic Attack Combo shoots multiple Projectiles in all directions
- Staff's fourth Basic Attack Combo fires additional Projectiles in the targeted direction
- Two-Handed's fourth Basic Attack Combo Stuns all Enemies on Hit
- One-Handed's fourth Basic Attack Combo is always a Critical Hit
“Retract your statements. It isn’t my fault you expected a mere fencing match. In a real fight, no-one takes a step back for fair play’s sake. I am not only a warrior, I am the warrior, and I won’t lower myself to acting as a dancing puppet for your entertainment.”
Satine, Baroness of Tissarine _________________________________________________________ No mercenary is quite as legendary as Satine, Mistress of Arms. Having trained under weapon masters of many disciplines, she’s guarded herself from any weakness. Hired alongside others to snuff out a rebel militia in Laibon, she emerged from their lair drenched in blood, having killed all of them alone. With the momentous reward for this deed, she built the town of Tissarine.
Lords who try to hire her often fail, as she no longer values gold. Her single-minded pursuit is a rare wildflower, the Black Aster. Some say she seeks it for poison, others for a private collection. None dare ask. She works for whoever can source them, one legend pursuing another with unmatched martial skill. |
Omnipractice Arms Maester | |
Clever Thrust Arms Maester | - 8% Damage with One-Handed Weapons
|
Flurry of Blows Arms Maester | - 5% Damage with One-Handed Weapons
- 2% Attack Speed
|
Induration Arms Maester | - 2% additional Block Efficiency
- 5% Maximum Health
|
Sundering Precision Arms Maester | |
Clever Thrust Arms Maester | - 8% Damage with One-Handed Weapons
|
High Evasion Arms Maester | - 10 Block Chance while a One-handed Weapon is equipped
|
Ingenious Stance Arms Maester | - Adds 25% chance to double the Basic Attack Damage while "Probing Weakness" is active
- Adds 5% Block Chance while "Stalwart Resolve" is active
|
Calculated Cleave Arms Maester | - 8% Two-Handed Weapon Damage
|
Rain of Hazards Arms Maester | - 5% Two-Handed Weapon Damage
- 5% Critical Damage
|
Induration Arms Maester | - 2% additional Block Efficiency
- 5% Maximum Health
|
Sundering Precision Arms Maester | |
Percussive Rebound Arms Maester | - 6 Added Block Chance and allow any weapon to block
|
Calculated Cleave Arms Maester | - 8% Two-Handed Weapon Damage
|
Poised Barrier Arms Maester | - 10 Block Chance while a Two-Handed Weapon is equipped
|
Mathematical Counter Arms Maester | - Proud Reprisal damage deals an additional 1 Weapon Damage and is converted into Rend Damage
|
Cessation Arms Maester | - The fourth Basic Attack Combo deals 500% additional Damage
|
Sundering Precision Arms Maester | |
Autarchic Mind Arms Maester | |
Sundering Precision Arms Maester | |
Autarchic Mind Arms Maester | |
Come What May Ranger Keystone | Pierce enemies with projectiles to reach other targets. - Projectiles pierce every target within a 6m radius
"I've seen so many Departed die from the treachery of these lands. Warning them of the horrors they will face does not change their fate... you have to be there. You have to see for yourself. If you survive them once, you might survive them twice and eventually you might call yourself prepared for anything."
Blue, Ranger of the Departed and most secluded known human _________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there. |
Archion's Teachings Ranger Keystone | Launch an additional projectile but decrease each projectile Damage. - 1 Projectile(s) with Projectile Skills, Staves, Pistols and Bows
- 0.7 Projectile Damage Multiplier
"Whenever I'm home, younglings ask me what should they do to be like me... I simply tell them to listen to their militia instructor, after all, we have the best ranged warfare of the world. But the truth is: I don't want them to follow my path. These lands are best untouched, left alone. I just go there to find solace, not to conquer them."
Blue, Ranger of the Departed and most secluded known human _________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there. |
Safe From Afar Ranger Keystone | Increases projectiles Damage based on the distance separating you from enemies (up to a limit). - Projectile Damage scale by 30% with distance up to 15m
"First rule of survival: Curiosity kills. If something comes your way and you are unsure of its intentions, shoot or run, but don't stand there wondering."
Blue, Ranger of the Departed and most secluded known human _________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there. |
Persistence Hunting Ranger Notable | Increases Damage to enemies that have impaired movements. - 20% Damage to Enemies Slowed, Stunned, Frozen, or in Stasis
<font color="#CCB270">"Tracking an animal is like getting to know them. Beyond the curled teeth and barbed tail, you see where they eat, where they sleep, where they hunt. Pursuing them until they collapse, you finally take the life you know so well."</i></font><br /><br /><font size="24" color="#CCB270"><b>Blue, Ranger of the Departed and most secluded known human</b></font><br />_________________________________________________________ <br />
<font color="#CCB270">Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there.</font> |
Meditative Focus Ranger Notable | Increases Damage if you are far from enemies. - 25% Damage when no Enemies are within 6m radius
"Killing another living creature should never be done lightly. When possible, I take my time with each arrow, recognizing their deadly potential. If that potential is aligned with my intent, I can be certain that it will land true."
Blue, Ranger of the Departed and most secluded known human _________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there. |
Swiftness Ranger | |
Physical Conditioning Ranger | - 100 Maximum Health
- 5% Maximum Health
|
Crippling Assault Ranger | - 15% Stasis Chance Score with Aether Damage
|
Overwhelming Barrage Ranger | - 15% Stun Chance Score with Physical Damage
- 15% Freeze Chance Score with Frost Damage
|
Deadly Aim Ranger | - 10% Projectile Critical Chance Score
|
Deadly Aim Ranger | - 10% Projectile Critical Chance Score
|
Body and Mind Ranger | - 5% Maximum Health
- 5% Force Shield
|
Unstoppable Flurry Ranger | - 6% Projectile Damage
- 2% Attack Speed
|
Elusive Ranger | - 8% Passive Dodge Chance Score
|
Elusive Ranger | - 12% Passive Dodge Chance Score
|
Elusive Ranger | - 8% Passive Dodge Chance Score
|
Lithe Ranger | |
Strike like Lightning Ranger | - 5% Movement Speed
- 2% Attack Speed
- 2% Spell Casting Speed
|
Shoot to Kill Ranger | |
Shoot to Kill Ranger | |
Shoot to Kill Ranger | |
Bullseye Ranger | - 10% Projectile Critical Damage
|
Deadly Aim Ranger | - 10% Projectile Critical Chance Score
|
Puncturing Shot Ranger | - 1 Projectile Pierce Strength
|
Mental Fortitude Ranger | - 100 Force Shield
- 5% Force Shield
|
Death from Afar Ranger | - 15% additional Damage to Meditative Focus
|
Personal Space Ranger | - -2m to Meditative Focus' radius
|
Swift Death Ranger | |
Swift Death Ranger | |
Swiftness Ranger | |
Physical Conditioning Ranger | - 100 Maximum Health
- 5% Maximum Health
|
Moving Target Ranger | - 5% Passive Dodge Chance Score
|
Moving Target Ranger | - 5% Passive Dodge Chance Score
|
Wild Shelter Ranger | |
Body and Mind Ranger | - 5% Maximum Health
- 5% Force Shield
|
Mental Fortitude Ranger | - 100 Force Shield
- 5% Force Shield
|
Shoot to Kill Ranger | |
Shoot to Kill Ranger | |
Recovery Ranger | - 5% Force Shield Regeneration Rate
|
Swiftness Ranger | |
Insidious Decay Cabalist Keystone | Increases the number of ailment stacks applied to an enemy - 1 Ailment Stack(s) applied
"Since I was young, I have felt a constant pressing urgency. As I have grown older, I have realized that death itself is a consequence of inaction. When faced with enemies of great power, cripple them until their inaction finishes them."
The Augur, Messiah of Illumination _________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession. |
Grievous Afflictions Cabalist Keystone | Apply 2 different ailments with the same hit instead of 1. - Can now apply 1 additional Ailment(s)
"They used to be one. As much as they try to be different, they remain bonded by their shared origin. Rare are those who understand that Ice, Lightning and Fire ought to be mastered together."
The Augur, Messiah of Illumination _________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession. |
Immortal Offering Cabalist Keystone | Receive a Damage buff when killing an enemy affected by ailments. - When you kill an Enemy, you increase the Damage Type corresponding to each Ailment Stack on that Enemy by 2% (up to 5 Stacks per Damage Type)
"With the correct ritual, ending a life with witchcraft can transfer the dead's life force to the Fallen whose power was channelled. The Fallen constantly hunger for this energy and will try to convince you to feed them further by offering you great power. My students are trained to resist their temptations, as everyone should be."
The Augur, Messiah of Illumination _________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession. |
Primordial Insights Cabalist Notable | Ailment stacks applied with a critical hit deal Critical Damage. - Damage over Time applied with a Critical Hit deals Critical Damage
"Most men have even forgotten the existence of Primordials. But I did not. They may have turned silent, but echoes of their lessons are everywhere for those that understand creation."
The Augur, Messiah of Illumination _________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession. |
Power of the First Men Cabalist Notable | When you inflict an ailment, there is a chance to double the number of stacks applied. - 30% Chance to multiply the number of Ailment Stacks applied by 2
"Pride and stupidity are the mettle of modern men. How dare they think that we are at the peak of our evolution? In fact, that peak happened aeons ago! The Enneracts that they use for energy are a painful reminder that we are but an afterthought of our former glory."
The Augur, Messiah of Illumination _________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came into his possession. |
Tormentor Cabalist | |
Ancient Trinket Cabalist | |
Ancient Knowledge Cabalist | - 12% Spell Critical Chance Score
|
Otherworldly Techniques Cabalist | - 12% Attack Critical Chance Score
|
Master of Curses Cabalist | |
Master of Curses Cabalist | |
Protective Aura Cabalist | - 10% to All Resistances Score
|
Clarity of Mind Cabalist | - 8% Spell Cost Reduction
- 4% Spell Damage
|
Sharp Insight Cabalist | |
Sharp Insight Cabalist | |
Sharp Insight Cabalist | |
Focused Cabalist | |
Strike like Lightning Cabalist | - 5% Movement Speed
- 2% Attack Speed
- 2% Spell Casting Speed
|
Crippling Decrepitude Cabalist | - 30% Ailment Damage
- 0.9 Damage Multiplier
|
Lethal Certainty Cabalist | |
Incessant Infirmity Cabalist | - 15% Ailment Damage
- 0.95 Damage Multiplier
|
Crippling Decrepitude Cabalist | - 30% Ailment Damage
- -10% reduced non-Ailment Damage
|
Tormentor Cabalist | |
Tenacious Afflictions Cabalist | - 50% Ailment Stack Duration
|
Strong-Willed Cabalist | - 10% to All Resistances Score
|
Artefact Analysis Cabalist | - 25% Chance to multiply the number of Ailment Stacks applied
|
Enneract Expert Cabalist | - 25% Chance to multiply the number of Ailment Stacks applied
|
Magical Mastery Cabalist | |
Magical Mastery Cabalist | |
Enfeebling Energy Cabalist | - 6% Ailment Chance Score
- 35% Ailment Stack Duration
|
Ancient Trinket Cabalist | |
Sharp Insight Cabalist | |
Sharp Insight Cabalist | |
Uncrossed Frontier Cabalist | - 5% Force Shield Regeneration Rate
|
Strong-Willed Cabalist | - 10% to All Resistances Score
|
Strong-Willed Cabalist | - 5% to All Resistances Score
|
Careless Casting Cabalist | |
Careless Casting Cabalist | |
Lethal Certainty Cabalist | |
Enfeebling Energy Cabalist | - 6% Ailment Chance Score
- 35% Ailment Stack Duration
|
The Wild Card Soldier Keystone | Increases your Critical chance with attacks and spells. - 20% Critical Chance Score
"Chop! Chop! It's time for some killing boys! Show me what your guts are made of!"
Almarik, Shock Infantryman _________________________________________________________
Most armies create their own mythos, populated with larger-than-life heroes that give troops examples to look up to. Detractors often dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, the one known as "Soldier Almarik" is very real. Despite his prowess, he made his name by willingly keeping the lowest rank in the Purifiers' army. Burdening himself with anything other than the art of killing would not fit his style. His home is the battlefield. |
Second Wind Soldier Keystone | Trigger your Health regeneration when your Health is low. - Trigger a burst of Health Regeneration when your Health is below %2
"Purifiers protect mankind from the supernatural evils of the world... tsk, bunch of pompous twats! I merely play along that rubbish as long as they let me slaughter stuff for them!"
Almarik, Shock Infantryman _________________________________________________________
Most armies create their own mythos, populated with larger-than-life heroes that give troops examples to look up to. Detractors often dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, the one known as "Soldier Almarik" is very real. Despite his prowess, he made his name by willingly keeping the lowest rank in the Purifiers' army. Burdening himself with anything other than the art of killing would not fit his style. His home is the battlefield. |
The Heat of Battle Soldier Keystone | Generate more Rage when you are hit. <font color="#CCB270"><i>"If you take a hit, you hit 'em back twice. One to take 'em out, and the other to fuck up their corpse."</i><br /><br /><font size="24" color="#CCB270"><b>Almarik, Shock Infantryman</b></font><br />_________________________________________________________ <br />
<font color="#CCB270">Most armies create their own mythos, populated with larger-than-life heroes that give troops examples to look up to. Detractors often dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, the one known as "Soldier Almarik" is very real. Despite his prowess, he made his name by willingly keeping the lowest rank in the Purifiers' army. Burdening himself with anything other than the art of killing would not fit his style. His home is the battlefield.</font> |
Heavy Blows Soldier | - 6% Melee Weapon Damage
- 7% Critical Damage
|
Heavy Blows Soldier | - 6% Melee Weapon Damage
- 7% Critical Damage
|
Dauntless Soldier | |
Zealous Might Soldier | - 5% Attack Damage
- 5% Critical Damage
|
Zealous Might Soldier | - 5% Attack Damage
- 5% Critical Damage
|
Stylish Execution Soldier | |
Deadly Soldier | - 10% Attack Critical Chance Score
|
Supernatural Insights Soldier | - 10% Spell Critical Chance Score
|
Capable Soldier | - 5% Maximum Health
- 4% Rage Cost Reduction
- 4% Willpower Cost Reduction
|
Capable Soldier | - 5% Maximum Health
- 4% Rage Cost Reduction
- 4% Willpower Cost Reduction
|
Unyielding Soldier | |
Pain Resistance Program Soldier | - 5% to All Resistances Score
- 5% Maximum Health
|
Pain Resistance Program Soldier | - 5% to All Resistances Score
- 5% Maximum Health
|
Stalwart Soldier | - 5% to All Resistances Score
- 10% Health Regeneration
|
Enduring Soldier | - 5% Maximum Health
- 10% Health Regeneration
|
Chemically Empowered Skin Soldier | - 5% to All Resistances Score
- 10% Health Regeneration
|
Quick Draw Soldier | - 6% Skill Cooldown Reduction
|
Celerity Soldier | |
Tenacious Soldier | |
Disciplined Soldier | |
Disciplined Soldier | |
Battle Thrills Soldier | - 5% Attack Damage
- 10 Ferocity
|
Battle Thrills Soldier | - 5% Attack Damage
- 10 Ferocity
|
Heretical Passion Soldier | - 2% Attack Speed
- 5% Spell Damage
|
Thorough Conditioning Soldier | - 5% to All Resistances Score
|
Thorough Conditioning Soldier | - 5% to All Resistances Score
|
Unstruck, Unfazed Soldier | - 5% to All Resistances Score
- 5% Passive Dodge Chance Score
|
Residual Energy Warlock Keystone | Receive a Damage buff on attacks after casting a spell. The Damage type of the attacks is based on the spell Damage type. - Attacks gain 25% additional Damage as the Damage Type of the last Spell cast during 5s
"Magic is unpredictable. Taking the energy of a Fallen is imprecise and it can escape your body unexpectedly. Weaker cultists often struggle with this; they bite off more they can chew and are consumed by their own magic."
Kardis, The Blackstaff _________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much. |
Reining In the Darkness Warlock Keystone | Increases your spell critical chance based on your remaining Willpower. - 50% Spell Critical Chance Score while Willpower is above %2
"Be careful, they say. Be careful, for when you gaze into the abyss, it gazes right back at you. The line sometimes gets blurred: am I surrounded by darkness? Or am I the darkness?"
Kardis, The Blackstaff _________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much. |
Faith Leech Warlock Keystone | Regenerate Force Shield instead of Health with life leech. - Leech Force Shield instead of Health with Life Leech
"When these mongrels are cut off from the power of their master, their world is turned upside down. Alone, powerless, frightened. But unlike orphans, they deserve no mercy. None at all."
Kardis, The Blackstaff _________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much. |
Duty to Exterminate Warlock Notable | Increases your maximum Rage and Willpower. - 200 maximum Willpower and Rage
"Gomora is overrun with cultists; filthy, scheming rodents who exist solely to do harm unto others. However, with so many of them in one place, killing them becomes sport."
Kardis, The Blackstaff _________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much. |
Resilience to Corruption Warlock Notable | Damage-over-time affects your Force Shield before your Health. - Damage over Time is dealt to your Force Shield before your Health
"Morality will get you killed in Gomora. No-one is "good", there is only power. Here, you are measured by the strength of your conviction alone."
Kardis, The Blackstaff _________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much. |
Spellslinger Warlock | |
Hyper Self-Awareness Warlock | - 5% Force Shield Regeneration Rate
|
Twisted Obligation Warlock | - 100 maximum Willpower and Rage
|
Twisted Obligation Warlock | - 100 maximum Willpower and Rage
|
Elemental Manipulation Warlock | |
Witchcraft Adept Warlock | |
Self-Preservation Instinct Warlock | - 3% Force Shield Regeneration Rate
- 10% Force Shield Regeneration Delay Reduction
|
Dominator Warlock | |
Sharp Insight Warlock | |
Sharp Insight Warlock | |
Sharp Insight Warlock | |
Focused Warlock | |
Strike like Lightning Warlock | - 3% Movement Speed
- 2% Attack Speed
- 2% Spell Casting Speed
|
Magical Mastery Warlock | |
Magical Mastery Warlock | |
Magical Mastery Warlock | |
Dark Calling Warlock | - 10% Willpower Regeneration
|
Self-Restraint Warlock | |
Self-Restraint Warlock | |
Impatient Warlock | - 20% Force Shield Regeneration Delay Reduction
|
Ancient Trinket Warlock | |
Strong-Willed Warlock | - 10% to All Resistances Score
|
Ravenous Magic Warlock | - 0.2% Life Leech from Spell Damage
|
Ravenous Magic Warlock | - 0.2% Life Leech from Spell Damage
|
Unholy Dominion Warlock | - 2% Spell Casting Speed
- 4% Spell Cost Reduction
|
Hyper Self-Awareness Warlock | - 5% Force Shield Regeneration Rate
|
Sharp Insight Warlock | |
Sharp Insight Warlock | |
Witchcraft Adept Warlock | |
Self-Preservation Instinct Warlock | - 3% Force Shield Regeneration Rate
- 10% Force Shield Regeneration Delay Reduction
|
Impatient Warlock | - 20% Force Shield Regeneration Delay Reduction
|
Spellslinger Warlock | |
Spellslinger Warlock | |
Elemental Manipulation Warlock | |
Unholy Dominion Warlock | - 2% Spell Casting Speed
- 5% Spell Cost Reduction
|
Deadly Weaving Assassin Keystone | When Dual Wielding the same type of weapons, increases their bonus effect. - Increases the Dual Wielding bonus effect of your weapons by 100%
"A thousand poisons for a thousand purposes."
Li-Wei, Master of the Jade Legion _________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire. Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion. |
Clandestine Execution Assassin Keystone | Deal increased Damage when only one enemy is near you. - 20% Damage when only one Enemy is within a 6m radius
"Assassination is a peculiar trade. A price for a life, it seems simple on the surface. But the preparation, the circumstances and the execution itself each have their own intricacies. And there can never be any witnesses."
Li-Wei, Master of the Jade Legion _________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire. Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion. |
Merciless Lethality Assassin Keystone | Increases your Critical Damage. - 1.2 Critical Damage Multiplier
"If you do not have the intent to kill, do not aim."
Li-Wei, Master of the Jade Legion _________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire. Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion. |
Evasion Velocity Assassin Notable | Grants a temporary Movement Speed bonus after using the Active Dodge - After using the Active Dodge, receive a 1 Movement Speed bonus for %3s
"No jade legionary has ever been interrogated. Our evasive manoeuvres are unparalleled, as for those that do get caught, they will never falter when comes the time of their ultimate sacrifice. The toxin in their hidden tooth is very effective, for death is preferable to failure."
Li-Wei, Master of the Jade Legion _________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire. Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion. |
Phantom Strike Assassin Notable | Your dash has more chance to deal a critical hit. - Critical Chance of your Dash is doubled
"Make your movement unpredictable, for the unseen strike is the deadliest."
Li-Wei, Master of the Jade Legion _________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire. Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion. |
Equipment Maintenance Assassin | |
Physical Conditioning Assassin | - 100 Maximum Health
- 5% Maximum Health
|
Escape Artist Assassin | |
Unstoppable Tracker Assassin | - 15% Stamina Regeneration Rate
|
Serpentine Affinity Assassin | - 8% Damage with One-Handed Weapons
|
Concentrated Toxins Assassin | - 8% Damage with One-Handed Weapons
|
Body and Mind Assassin | - 5% Maximum Health
- 5% Force Shield
|
Elaborate Flurry Assassin | - 2% Attack Speed
- 5% Force Shield
|
Elusive Assassin | - 8% Passive Dodge Chance Score
|
Elusive Assassin | - 12% Passive Dodge Chance Score
|
Elusive Assassin | - 8% Passive Dodge Chance Score
|
Lithe Assassin | |
Strike like Lightning Assassin | - 5% Movement Speed
- 2% Attack Speed
- 2% Spell Casting Speed
|
Swiftness Assassin | |
Swiftness Assassin | |
Swiftness Assassin | |
A Worthy Adversary Assassin | - 10% additional Damage to the Enemy within Clandestine Execution's radius
|
Paranoia Assassin | - -3m to Clandestine Execution's radius
|
Weak Spot Focus Assassin | - 10% Critical Chance Score
|
Mental Fortitude Assassin | - 100 Force Shield
- 5% Force Shield
|
Hunter's Vigour Assassin | - 20% Dash Cooldown Reduction
|
Killing Lunge Assassin | |
Killer Instinct Assassin | - 10% Critical Chance Score
|
Killer Instinct Assassin | - 10% Critical Chance Score
|
Impeccable Aim Assassin | - 7% Material Damage
- 5% Critical Chance Score
|
Physical Conditioning Assassin | - 100 Maximum Health
- 5% Maximum Health
|
Elusive Assassin | - 8% Passive Dodge Chance Score
|
Elusive Assassin | - 8% Passive Dodge Chance Score
|
Unstoppable Tracker Assassin | - 15% Stamina Regeneration Rate
|
Body and Mind Assassin | - 5% Maximum Health
- 5% Force Shield
|
Mental Fortitude Assassin | - 100 Force Shield
- 5% Force Shield
|
Swiftness Assassin | |
Swiftness Assassin | |
Vital Strike Assassin | |
Death Artist Assassin | - 7% Material Damage
- 5% Critical Chance Score
|
Undertaker Plaguebringer Keystone | Stack green globes dropped by enemies killed nearby to increase your toxic Damage. - Enemies that die in 20m radius around you have 10% chance to drop green globes. Picking up green globes gives you an additional 20% Damage as Toxic Damage per green globe during 5s
“There’s great treasures to be found in a corpse. Only people are much too… skittish.”
Kiraan, Corpse Stalker _________________________________________________________ Kiraan was the only child of his generation to survive the Prestwich plague. He spent his days with the terminally ill, watching their lives slip away with macabre curiosity. His penchant for death and immunity to the plague earned him the nickname of ‘Corpse Stalker’. He was exiled into the waiting arms of the Cult of Bezeriel.
Kiraan soon mastered poison and death magic, his aptitude unsettling fellow cultists. He grew weary of the cult’s old dogma and resolved to start a new sect to harvest faith from the agonizing. As his army of the undead grows, his vision approaches fruition: a world permanently on the brink of extinction, fuelling his putrid patron with the faith of the desperate. |
Toxic Emanations Plaguebringer Keystone | Apply a poison stack every few seconds to enemies around. - Applies a Poison Stack to Enemies in a 7m radius every 2s
“Weak. Weak, weak, weak. These lungs weren’t built for this world. To live is to decay, to slowly poison yourself. Why not decay indefinitely? Why does it have to end?”
Kiraan, Corpse Stalker _________________________________________________________ Kiraan was the only child of his generation to survive the Prestwich plague. He spent his days with the terminally ill, watching their lives slip away with macabre curiosity. His penchant for death and immunity to the plague earned him the nickname of ‘Corpse Stalker’. He was exiled into the waiting arms of the Cult of Bezeriel.
Kiraan soon mastered poison and death magic, his aptitude unsettling fellow cultists. He grew weary of the cult’s old dogma and resolved to start a new sect to harvest faith from the agonizing. As his army of the undead grows, his vision approaches fruition: a world permanently on the brink of extinction, fuelling his putrid patron with the faith of the desperate. |
Sacrifice of Flesh Plaguebringer Keystone | Reduce Health and Force Shield to improve the defences of your summons. - Your Health is reduced by 20% and your Force Shield by 20%, but all your Summons take 25% less Damage
“It’s odd, to speak with the living mortal. They perceive consciousness as limited to one body. They haven’t known... liberation.”
Kiraan, Corpse Stalker _________________________________________________________ Kiraan was the only child of his generation to survive the Prestwich plague. He spent his days with the terminally ill, watching their lives slip away with macabre curiosity. His penchant for death and immunity to the plague earned him the nickname of ‘Corpse Stalker’. He was exiled into the waiting arms of the Cult of Bezeriel.
Kiraan soon mastered poison and death magic, his aptitude unsettling fellow cultists. He grew weary of the cult’s old dogma and resolved to start a new sect to harvest faith from the agonizing. As his army of the undead grows, his vision approaches fruition: a world permanently on the brink of extinction, fuelling his putrid patron with the faith of the desperate. |
Bog Bodies Plaguebringer | - 10% Damage dealt by Summons
- 10% Summons Health
- 10% Toxic Damage
|
Sloughing Skins of Swarms Plaguebringer | - 15% Damage dealt by Summons
|
Sloughing Skins of Swarms Plaguebringer | - 15% Damage dealt by Summons
|
Remedy For Hale Health Plaguebringer | |
Covenant of Rot Plaguebringer | - 10% Damage dealt by Summons
- 5% Maximum Health
|
Unquiet Soil Plaguebringer | - 10% Summons' Health Regeneration
|
Heads Hang Low Plaguebringer | |
Horde's Vitality Plaguebringer | - Summons that die in a 20m radius also have 10% chance to drop green globes. Picking up green globes gives you an additional 30% Damage as Toxic Damage per green globe during 10s
|
Muscle Stripped Raw Plaguebringer | - 10% Attack and Spell Casting Speed for Summons
|
Muscle Stripped Raw Plaguebringer | - 10% Attack and Spell Casting Speed for Summons
|
Remedy For Hale Health Plaguebringer | |
Search for a Dead Sun Plaguebringer | - 10% Attack and Spell Casting Speed for Summons
- 5% Maximum Health
|
Heads Hang Low Plaguebringer | |
Unquiet Soil Plaguebringer | - 10% Summons' Health Regeneration
|
Heads Hang Low Plaguebringer | |
Essential Measure Plaguebringer | - Enemies are Slowed by 2 for 20%s when they are within the Toxic Emanations radius
|
Endless Litany Plaguebringer | - Your Health is reduced by an additional 15% and your Force Shield by an additional 5%, but all your Summons take 20% less Damage
|
Endless Litany Plaguebringer | - Your Health is reduced by an additional 10% and your Force Shield by an additional 10%, but all your Summons take 20% less Damage
|
Endless Litany Plaguebringer | - Your Health is reduced by an additional 5% and your Force Shield by an additional 15%, but all your Summons take 20% less Damage
|
Perverse Bio-Process Plaguebringer | - 10% Toxic Damage
- 5% Spell Damage
|
Life Among Death Plaguebringer | |
Perverse Bio-Process Plaguebringer | - 10% Toxic Damage
- 5% Spell Damage
|
Life Among Death Plaguebringer | |
Ancient Fervour Oracle of the Trinity Keystone | Gain Accords buffs based on the elemental Damage used to increase Damage, critical chance score, or ailment chance score. - Skills that inflict Fire, Frost, or Lightning Damage grant passive Bonuses called "Accords." Up to 1 "Accord(s)" can be active simultaneously. Triggered "Accords" cannot be changed during 1s
- Fire triggers "Abanazaar's Accord" for %3s unless it is triggered again. You have 20% Damage when "Abanazaar's Accord" is active
- Frost triggers "Etheliel's Accord" for %3s unless it is triggered again. You have 50% Ailment Chance Score when "Etheliel's Accord" is active
- Lightning triggers "Beelmalik's Accord" for %3s unless it is triggered again. You have 50% Critical Chance Score when "Beelmalik's Accord" is active
“Not one of the usurpers knows how to use their power. Too focused on retaining their form and identity to submit themselves to authentic evolution.”
Ashoret, Prophet of Trinity _________________________________________________________ Ever since the Primordial of Change split into three parts — Etheliel, Beelmalik and Abanazaar — its name was forgotten by all but one.
Prophet Ashoret, last worshipper of Change, despised its three usurpers: spoiled children petrified of all things unfamiliar, the cause of the world’s stagnation. Ashoret devised a plan to bring Change back. He stole power from the three Fallen Primordials’ faithful, combining them into a cataclysmic storm. He ripped the roofs from their temples, cursed the bodies of worshippers to burst with elemental might, annihilating their congregations.
Until the Primordial of Change rises from his progeny’s ashes, the omnistorm will walk. |
Elementary Destabilization Oracle of the Trinity Keystone | Triggers an elemental explosion around you based on your Health or Force Shield when you use a skill with a low Willpower gauge. The Damage type is randomly chosen between lightning, frost and fire. - When your Willpower is below 25% of its maximum, you have 1 chance to cause an explosion around you when you use a skill, dealing random Elemental Damage based on 0 of your maximum Force Shield or Health (whichever is highest). This explosion regenerates some Willpower. %4s Cooldown
“If I lose my form, if I lose ‘me’, it will only be a passage into another state. Don’t weep or smile in my defeat, for I am ever victorious.”
Ashoret, Prophet of Trinity _________________________________________________________ Ever since the Primordial of Change split into three parts — Etheliel, Beelmalik and Abanazaar — its name was forgotten by all but one.
Prophet Ashoret, last worshipper of Change, despised its three usurpers: spoiled children petrified of all things unfamiliar, the cause of the world’s stagnation. Ashoret devised a plan to bring Change back. He stole power from the three Fallen Primordials’ faithful, combining them into a cataclysmic storm. He ripped the roofs from their temples, cursed the bodies of worshippers to burst with elemental might, annihilating their congregations.
Until the Primordial of Change rises from his progeny’s ashes, the omnistorm will walk. |
Omnitempest Oracle of the Trinity Keystone | Elemental skills can trigger spells based on their Damage type. - Launch a Meteor at the targeted location when a Fire Skill is used. The Meteor deals %3 Weapon Damage. %4s Cooldown
- Launch a Frost Lance at the targeted location when a Frost Skill is used. The Frost Lance deals %3 Weapon Damage. %4s Cooldown
- Launch a Chain Lightning at the targeted location when a Lightning Skill is used. The Chain Lightning deals %3 Weapon Damage. %4s Cooldown
“We have guarded ourselves from the elements with thick walls and stone foundations. This isn’t how we were meant to be. We’ve grown soft. Weak. But I will help everyone recall the true potential of their bodies.”
Ashoret, Prophet of Trinity _________________________________________________________ Ever since the Primordial of Change split into three parts — Etheliel, Beelmalik and Abanazaar — its name was forgotten by all but one.
Prophet Ashoret, last worshipper of Change, despised its three usurpers: spoiled children petrified of all things unfamiliar, the cause of the world’s stagnation. Ashoret devised a plan to bring Change back. He stole power from the three Fallen Primordials’ faithful, combining them into a cataclysmic storm. He ripped the roofs from their temples, cursed the bodies of worshippers to burst with elemental might, annihilating their congregations.
Until the Primordial of Change rises from his progeny’s ashes, the omnistorm will walk. |
Of Squalls and Fires Oracle of the Trinity | - 7% Elemental Damage
- 10% Elemental Resistance Score
|
Spiralling Field Oracle of the Trinity | - 3% Force Shield Regeneration Rate
- 5% Force Shield
|
Sparked Repulsion Oracle of the Trinity | |
Weathered Pavis Oracle of the Trinity | - 15% Elemental Resistance Score
|
Crystallization Oracle of the Trinity | |
Faith Diversion Oracle of the Trinity | |
Immolation Oracle of the Trinity | |
Dual Allegiance Oracle of the Trinity | - 2 "Accords" can be active simultaneously
|
Audacity In Descent Oracle of the Trinity | - 8% Willpower Cost Reduction
|
Audacity In Descent Oracle of the Trinity | - 8% Willpower Cost Reduction
|
Weathered Pavis Oracle of the Trinity | - 15% Elemental Resistance Score
|
Matter In Dissolution Oracle of the Trinity | - 5% Willpower Cost Reduction
- 10% Transfer Time Speed between Willpower and Rage
|
Tempestuous Shelter Oracle of the Trinity | - 5% Force Shield Regeneration Rate
|
Faith Diversion Oracle of the Trinity | |
Spiralling Field Oracle of the Trinity | - 3% Force Shield Regeneration Rate
- 5% Force Shield
|
Unstable Climate Oracle of the Trinity | - Damage from the Elementary Destabilization explosion is now based on 3 of your maximum Health or Force Shield (whichever the highest)
|
Precarious Flesh Oracle of the Trinity | - Omnitempest's Meteor now deals %3 Weapon Damage. %4s Cooldown
- Omnitempest's Frost Lance now deals %3 Weapon Damage. %4s Cooldown
- Omnitempest's Chain Lightning now deals %3 Weapon Damage. %4s Cooldown
|
Primal Casting Oracle of the Trinity | - 7% Elemental Damage
- 2% Spell Casting Speed
|
Tempestuous Shelter Oracle of the Trinity | - 5% Force Shield Regeneration Rate
|
Primal Casting Oracle of the Trinity | - 7% Elemental Damage
- 2% Spell Casting Speed
|
Tempestuous Shelter Oracle of the Trinity | - 5% Force Shield Regeneration Rate
|
Dawn's Pious Striker Eos Keystone | Sacred Damage can kill enemies instantly if their Health is low. - Dealing Sacred Damage to Underlings and Specialists Enemies below 10% of their Max Health kills them instantly
“Recall this when you ride to battle. We fight not for pleasure, cruelty, or political favour. We fight for the tomorrow of mankind. When you hold your foe before you, strike deep. Strike true.”
Gernese, Eos of the Brotherhood of Dawn _________________________________________________________ “One trainee whom I won’t name came to me and said: ‘I’m near the end of my training but Anathëa has never come to me. What am I doing wrong?’ Here’s my answer:
We cannot ask the Lady of Dawn to carry each and every one of our hopes. If I am able to burn the impious, it’s only because I refract the light of my fellows. Be beacons to one another. As you plunge your swords into the enemy, as you blind them with the Lady’s light, deafen them with the Searing Song, remember: Anathëa is by your side when you do battle, she’s in the temples when the Hierophants sing, she’s in the lightness of your heart as you retire in the evenings.” |
Unflagging Prayer Eos Keystone | Pray when your Health is low to resurrect and buff allies. - When your Health is below 0, all nearby Allies are resurrected
- When your Health is below %2, all nearby Allies gain 30% additional All Resistances Score during %3s. %4s Cooldown
“Don’t despair! With me, now! Show them how our faith shields us before calamity!”
Gernese, Eos of the Brotherhood of Dawn _________________________________________________________ “One trainee whom I won’t name came to me and said: ‘I’m near the end of my training but Anathëa has never come to me. What am I doing wrong?’ Here’s my answer:
We cannot ask the Lady of Dawn to carry each and every one of our hopes. If I am able to burn the impious, it’s only because I refract the light of my fellows. Be beacons to one another. As you plunge your swords into the enemy, as you blind them with the Lady’s light, deafen them with the Searing Song, remember: Anathëa is by your side when you do battle, she’s in the temples when the Hierophants sing, she’s in the lightness of your heart as you retire in the evenings.” |
Beacon for the Lost Eos Keystone | Increases sacred Damage for attacks or spells based on your remaining Force Shield. Only works if your Force Shield is above 0. - When your Force Shield is above 50%, you gain 25% Sacred Spell Damage. When your Force Shield is below 50%, you gain 25% Sacred Attack Damage
“I don’t know how or why I was granted this gift. But by spell and by sword, I will use it in service of the Lady of Dawn, and see the sun rise once again for mankind.”
Gernese, Eos of the Brotherhood of Dawn _________________________________________________________ “One trainee whom I won’t name came to me and said: ‘I’m near the end of my training but Anathëa has never come to me. What am I doing wrong?’ Here’s my answer:
We cannot ask the Lady of Dawn to carry each and every one of our hopes. If I am able to burn the impious, it’s only because I refract the light of my fellows. Be beacons to one another. As you plunge your swords into the enemy, as you blind them with the Lady’s light, deafen them with the Searing Song, remember: Anathëa is by your side when you do battle, she’s in the temples when the Hierophants sing, she’s in the lightness of your heart as you retire in the evenings.” |
Light for the Blind Eos | - 7% Attack Damage
- 7% Spell Damage
- 5% Force Shield
|
Lady's Hand Eos | |
Lady's Hand Eos | |
Final Sacrament Eos | - 5% Spell Damage
- 10% Sacred Damage
|
Purge Eos | |
Holy Song Eos | |
Healing Hands Eos | - 10% Healing received from all sources
|
Sudden Death Eos | - Dawn's Pious Striker also applies to Champion Enemies
|
Luminous Ritual Eos | |
Luminous Ritual Eos | |
Anointment Eos | - 5% Attack Damage
- 10% Sacred Damage
|
Purge Eos | |
Armed Sermon Eos | - 5% Force Shield
- 5% to All Resistances Score
|
Touch of Divinity Eos | - 10% to All Resistances Score
|
Instructed Cure Eos | - 10% Healing received from Spells
|
Famed Return Eos | - 20% additional All Resistances Score with Unflagging Prayer
|
Hallowed Insight Eos | - The Sacred Damage Bonus provided by Beacon for the Lost is increased by 10%
|
Studious Cleric Eos | - 10% Sacred Damage
- 2% Spell Casting Speed
|
Touch of Divinity Eos | - 10% to All Resistances Score
|
Impetus Eos | - 10% Sacred Damage
- 2% Attack Speed
|
Holy Song Eos | |
Branded Burst Exorcist Keystone | Gain Tenet points when you are not being hit to reduce Damage taken. - You gain 1 "Tenet" point every 2s, up to 5 points. When you are Hit, 1 "Tenet" point is consumed
- 10% Reduced Damage taken per "Tenet" point
“Tenet CCCLXVI: Those speakings that have served me, I swear to hold them on my skin where they might act to repel the doings of evil.”
Ivan Kahn, Lecturer of Demonology _________________________________________________________ Tenet CLXI: That which has done harm will do harm again.
Lecturer Ivan Kahn restrained the power that crackled from his tattoos, and passed a silverlock pistol and a cutlass round his belt. He’d make everyone pay this time.
Tenet CLXXIII: Turn first to your husband, children, or wife for signs of demonic possession.
Ivan cursed himself, hitting his head against the wall. Why hadn’t he seen it? How'd he let this happen?
Tenet CCXXXIX: Do not enter Eriebe, where souls rest, lest you become a spirit’s thrall.
Ivan shook his head. Zoltan was waiting for him. The brands on Ivan’s arms burned so bright he scorched a passage through the Aether into the realm of the dead, not to return without his love. |
Blessed Silver Exorcist Keystone | Increases projectile Damage or melee Damage by cumulating or removing Anointed Ammunition points. - You gain 1 point of "Anointed Ammunition" every 2s. When you use a Projectile Skill, 1 "Anointed Ammunition" point is consumed
- Each point of "Anointed Ammunition" gives you 5% Projectile Damage
- Each empty "Anointed Ammunition" point gives you 5% Melee Damage
- When you complete an Active Dodge, 1 "Anointed Ammunition" point(s) is refilled
“Tenet CCLXXIII: Let my hands be clean in the act of killing. Let the metal scrap we call bullet be imbued with righteous will and carry into my enemy’s heart.”
Ivan Kahn, Lecturer of Demonology _________________________________________________________ Tenet CLXI: That which has done harm will do harm again.
Lecturer Ivan Kahn restrained the power that crackled from his tattoos, and passed a silverlock pistol and a cutlass round his belt. He’d make everyone pay this time.
Tenet CLXXIII: Turn first to your husband, children, or wife for signs of demonic possession.
Ivan cursed himself, hitting his head against the wall. Why hadn’t he seen it? How'd he let this happen?
Tenet CCXXXIX: Do not enter Eriebe, where souls rest, lest you become a spirit’s thrall.
Ivan shook his head. Zoltan was waiting for him. The brands on Ivan’s arms burned so bright he scorched a passage through the Aether into the realm of the dead, not to return without his love. |
Academic Fieldwork Exorcist Keystone | Gain Headhunter points by killing Champions or Bosses to increase material Damage. - When a Champion or a Boss is killed, you gain 1 "Headhunter" point that gives 30 Material Damage per point. "Headhunter" points reset after 5s
“Tenet CXXXII: The knowledge I gain in battle is not solely mine. I am but a speck within the Great Project, and as I rest on the knowledge of others, I will allow others to rest on mine.”
Ivan Kahn, Lecturer of Demonology _________________________________________________________ Tenet CLXI: That which has done harm will do harm again.
Lecturer Ivan Kahn restrained the power that crackled from his tattoos, and passed a silverlock pistol and a cutlass round his belt. He’d make everyone pay this time.
Tenet CLXXIII: Turn first to your husband, children, or wife for signs of demonic possession.
Ivan cursed himself, hitting his head against the wall. Why hadn’t he seen it? How'd he let this happen?
Tenet CCXXXIX: Do not enter Eriebe, where souls rest, lest you become a spirit’s thrall.
Ivan shook his head. Zoltan was waiting for him. The brands on Ivan’s arms burned so bright he scorched a passage through the Aether into the realm of the dead, not to return without his love. |
Aloof Hunter Exorcist | - 5% Melee Weapon Damage
- 5% Projectile Damage
- 5% Passive Dodge Chance Score
|
Earthly Ballast Exorcist | |
Earthly Ballast Exorcist | |
Profane of Body Exorcist | - 6% Passive Dodge Chance Score
- 5% Movement Speed
|
Arcane Dissolution Exorcist | - 10% Material Damage
- 5% Critical Chance Score
|
Caster's Woe Exorcist | |
The Weight and the Force Exorcist | - 10% Material Resistance Score
- 5% Maximum Health
|
Indifference Exorcist | - 5% Reduced Damage taken per "Tenet" point
|
Nullifying Point Exorcist | |
Nullifying Point Exorcist | |
Profane of Body Exorcist | - 6% Passive Dodge Chance Score
- 5% Movement Speed
|
Sin Eater Exorcist | - 5% Projectile Damage
- 5% Melee Weapon Damage
|
Elusive Code Exorcist | - 15% Material Resistance Score
|
Caster's Woe Exorcist | |
The Weight and the Force Exorcist | - 15% Material Resistance Score
- 5% Maximum Health
|
Eagerness Exorcist | - When you deal a Critical Hit, 1 "Anointed Ammunition" point(s) is refilled
|
Perilous Load Exorcist | - The Duration of "Headhunter" points before resetting is increased to %2s
|
Nullifying Point Exorcist | |
Earthly Threat Exorcist | |
Nullifying Point Exorcist | |
Spectral Exorcist | |
Tethered Shade Duskglaive Keystone | Damage enemies and leave a decoy with your active dodge. - Your Active Dodge damages Enemies and leaves a Decoy at your starting point during 1.5s
My shadow is my twin. She may move like me and look like me, but like a twin she is gifted with independent motion through the world.”
Sybil, Sage of Twilight _________________________________________________________ The Dusk Creed refused to elect a new Sage of Twilight: they claimed the former one, Sybil, still lived and would live on until Moros’ return. Witnesses claimed her shadow danced on the night breeze, glints of white where her fan's blades whirled.
Sybil was so dedicated to the Dusk she became bound to the dance of light and shadow, losing her shape within them. She cast all unnecessary parts of herself away and became as ink flowing in water. They say her cool shade falls on wayward mortals above all others, as she sees Moros’ torment within them. The Dusk Creed faithful hope for her return, staring out into the night. |
Life's First Movement Duskglaive Keystone | Balance "Lure of Darkness" and "Lure of Light" points with spells and attacks to gain a Damage bonus for attacks or spells when reaching Equilibrium. - You have 10 points shared between "Lure of Light" and "Lure of Darkness." Spells convert a "Lure of Light" point into "Lure of Darkness." Attack Skills convert a "Lure of Darkness" point into "Lure of Light"
- When the points weight 6/4, 5/5, or 4/6, you are in Equilibrium. Your Attacks gain 50% of Spell Damage bonuses and your Spells 50% of Attack Damage bonuses
“Recall that life was birthed not only from Moros, but Anathëa too. The interplay of light and shadow can produce its own power.”
Sybil, Sage of Twilight _________________________________________________________ The Dusk Creed refused to elect a new Sage of Twilight: they claimed the former one, Sybil, still lived and would live on until Moros’ return. Witnesses claimed her shadow danced on the night breeze, glints of white where her fan's blades whirled.
Sybil was so dedicated to the Dusk she became bound to the dance of light and shadow, losing her shape within them. She cast all unnecessary parts of herself away and became as ink flowing in water. They say her cool shade falls on wayward mortals above all others, as she sees Moros’ torment within them. The Dusk Creed faithful hope for her return, staring out into the night. |
Waltzing Smoke Duskglaive Keystone | Whenever you complete an Active Dodge, you become Invisible and your next Skill deals additional Shadow Damage. - Using the Active Dodge makes you invisible for 5s. Using a Skill removes the invisibility and deals 12 Skill damage as additional Shadow damage. 30%s Cooldown
“Shadows are cast in light: but there are those who can cast them in darkness. There do our shapes become limitless and imperceptible.”
Sybil, Sage of Twilight _________________________________________________________ The Dusk Creed refused to elect a new Sage of Twilight: they claimed the former one, Sybil, still lived and would live on until Moros’ return. Witnesses claimed her shadow danced on the night breeze, glints of white where her fan's blades whirled.
Sybil was so dedicated to the Dusk she became bound to the dance of light and shadow, losing her shape within them. She cast all unnecessary parts of herself away and became as ink flowing in water. They say her cool shade falls on wayward mortals above all others, as she sees Moros’ torment within them. The Dusk Creed faithful hope for her return, staring out into the night. |
Blindfolded Leaps Duskglaive | - 2% Attack Speed
- 2% Spell Casting Speed
- 5% Passive Dodge Chance Score
|
Veiled Bound Duskglaive | |
Veiled Bound Duskglaive | |
Balanchine Endurance Duskglaive | |
Saturnalia Duskglaive | - 10% Shadow Damage
- 100 maximum Willpower and Rage
|
Showstopper Duskglaive | - 8% Attack Damage
- 8% Spell Damage
|
Bodies Made Fleeting Duskglaive | - 5% Passive Dodge Chance Score
- 5% Rage Cost Reduction
- 5% Willpower Cost Reduction
|
Scabrous Balance Duskglaive | - The Decoy left by an Active Dodge explodes when it expires, dealing Damage in a 2m radius
|
Cutting Adagio Duskglaive | - 3% Attack Speed
- 2% Spell Casting Speed
|
Cutting Adagio Duskglaive | - 2% Attack Speed
- 3% Spell Casting Speed
|
Balanchine Endurance Duskglaive | |
All the World's a Stage Duskglaive | - 2% Attack Speed
- 2% Spell Casting Speed
- 10% Transfer Time Speed between Willpower and Rage
|
Gleam on the Breeze Duskglaive | - 8% Passive Dodge Chance Score
|
Showstopper Duskglaive | - 8% Attack Damage
- 8% Spell Damage
|
Bodies Made Fleeting Duskglaive | - 5% Passive Dodge Chance Score
- 5% Rage Cost Reduction
- 5% Willpower Cost Reduction
|
Limited Breath Duskglaive | - "Lure of Light" and "Lure of Darkness" points are now considered to be in "Equilibrium" when they are between a 7/3 and a 3/7 weight
|
Protracted Effort Duskglaive | - The Duration of the invisibility triggered by Waltzing Smoke is increased to 8s
|
Veiled Bound Duskglaive | |
Veiled Bound Duskglaive | |
Esoterica Duskglaive | |
Obscured Knife Duskglaive | |
Salvatory Anchor Siegebreaker Keystone | Gain a buff depending on your chest armour type. - Allows you to receive a Bonus based on the Chest-piece equipped
- Bruiser: 0.3 Health Regeneration for every Health point
- Heavy: Adds 0.5 of the armour piece All Resistance Score to your All Resistance Score
- Rogue: On Passive Dodge, you regenerate Health and Force Shield equivalent to 2 times the Health value
- Sorcerer: 0.01 Force Shield Regeneration for every Force Shield point
“All you ensigns think you’ll be able to run from everythin’. Trust me: sometimes, taking the beating’ll put you in a better place to strike back.”
Arran Brightgale, Captain of the Wave Carver _________________________________________________________ Arran Brightgale came to Lejre sailing on his Wave Carver at the head of the Radiant Fleet mercenaries. The town was under siege from the United Republic of Mankind. When the people couldn’t pay for their defence, Arran was ordered to stand down.
He considered the villagers, starving from the blockade, and remembered being that hungry. Breaking orders, he marched to cut down the Republican fools, taking every arrow without flinching.
Six visiting blacksmiths from Vulkaïn thanked him by reinforcing his armour and his ship with lava-forged steel. Now, Arran sails on the Wave Carver as an unstoppable behemoth championing the downtrodden. |
Belligerent Banner Siegebreaker Keystone | Gain Fortress points every few seconds to increase your block chance. - You gain 1.5 "Fortress" point(s) every 1s and you can have up to 10 "Fortress" points. All points are removed when you Block.
- 4% Block Chance per "Fortress" point
“Put two fighters ‘bout evenly matched face to face. Now imagine one of these fighters is poor, and the other wealthy. Who do you think gets out alive? Talent’s good, but decent gear wins the fight.”
Arran Brightgale, Captain of the Wave Carver _________________________________________________________ Arran Brightgale came to Lejre sailing on his Wave Carver at the head of the Radiant Fleet mercenaries. The town was under siege from the United Republic of Mankind. When the people couldn’t pay for their defence, Arran was ordered to stand down.
He considered the villagers, starving from the blockade, and remembered being that hungry. Breaking orders, he marched to cut down the Republican fools, taking every arrow without flinching.
Six visiting blacksmiths from Vulkaïn thanked him by reinforcing his armour and his ship with lava-forged steel. Now, Arran sails on the Wave Carver as an unstoppable behemoth championing the downtrodden. |
Disallowing Vessel Siegebreaker Keystone | Gain Inexorable points while remaining stationary to increase Damage and reduce movement speed. - Staying stationary allows you to gain 1 "Inexorable" point every 1s. You can have up to 10 "Inexorable" points. Moving removes 1 point every 1s.
- -3% Movement Speed per "Inexorable" point
- 3% Damage per "Inexorable" point
“If the Sea of Torment couldn’t put a dent in the Wave Carver’s hull, nothing’ll ever hit her! Come fellows! To your positions!”
Arran Brightgale, Captain of the Wave Carver _________________________________________________________ Arran Brightgale came to Lejre sailing on his Wave Carver at the head of the Radiant Fleet mercenaries. The town was under siege from the United Republic of Mankind. When the people couldn’t pay for their defence, Arran was ordered to stand down.
He considered the villagers, starving from the blockade, and remembered being that hungry. Breaking orders, he marched to cut down the Republican fools, taking every arrow without flinching.
Six visiting blacksmiths from Vulkaïn thanked him by reinforcing his armour and his ship with lava-forged steel. Now, Arran sails on the Wave Carver as an unstoppable behemoth championing the downtrodden. |
Inexorable Vitality Siegebreaker | - 5% to All Resistances Score
- 5% Maximum Health
|
Chromatic Idol Siegebreaker | |
Obsidian Idol Siegebreaker | |
Futile Endeavour Siegebreaker | - 2% additional Block Efficiency
|
Monolith Siegebreaker | |
Landslide Siegebreaker | - 5% Critical Damage
- 5% Maximum Health
|
Liberty Arisen Siegebreaker | - 15% to All Resistances Score
- -10% Passive Dodge Chance Score
|
Elevated Gain Siegebreaker | - Allows Bonuses to be applied depending on Helmet equipped
- Bruiser: 0.3 Health Regeneration for every Health point
- Heavy: Adds 0.5 of the armour piece All Resistance Score to your All Resistance Score
- Rogue: On Passive Dodge, you regenerate Health and Force Shield equivalent to 2 times the Health value
- Sorcerer: 0.01 Force Shield Regeneration for every Force Shield point
|
Brutal Imposition Siegebreaker | - Damage increased by 0.15 multiplied by your equipped Shield Block Chance
|
Brutal Imposition Siegebreaker | - Damage increased by 0.15 multiplied by your equipped Shield Block Chance
|
Futile Endeavour Siegebreaker | - 3% additional Block Efficiency
- -10% Passive Dodge Chance Score
|
Bane of Tyranny Siegebreaker | - Damage increased by 0.15 multiplied by your equipped Shield Block Chance
|
Unsunken Siegebreaker | - 10% to All Resistances Score
|
Landslide Siegebreaker | - 5% Critical Damage
- 5% Maximum Health
|
Liberty Arisen Siegebreaker | - 15% to All Resistances Score
- -10% Passive Dodge Chance Score
|
Proud Helm Siegebreaker | - 1% Block Chance per "Fortress" point
|
Secure Parry Siegebreaker | - 0.2% Health Regeneration per "Inexorable" point
- 5% All Resistances Score per "Inexorable" point
|
Obsidian Idol Siegebreaker | |
Unsunken Siegebreaker | - 10% to All Resistances Score
|
Obsidian Idol Siegebreaker | |
Unsunken Siegebreaker | - 10% to All Resistances Score
|
Hungry Stalactite White Arrow Keystone | Increases projectile Damage based on its remaining pierce effect. - Each remaining Pierce on a Projectile increases its Damage by 15%
“The arrow tip is so cold, it cauterizes the wound as it enters the body: the meat around it grows stiff, frozen. If I strike right, it’ll be the last thing you feel before you turn to ice completely.”
Vidar, Huntsman of Whitefield _________________________________________________________ Vidar blotted the royal palace’s beauty with a single arrow: guards rushed out of their barracks, servants scrambled to the exits. No matter. Vidar would save what grace remained.
His arrows congealed flesh into eternal, ageless material. He shot each guard one by one, taking cover behind columns and leaving frozen figures behind. It reminded him of hunting bears with his father in their hometown, now long frozen. He crossed every barricade until he found the target in a dungeon.
He cared not for women, but Etheliel would want this one: pure unblemished skin, an antiquated charm even while crying. He touched the Queen of Varg’s cheek, soothing her before he took aim and immortalized her. |
Wintry Hail White Arrow Keystone | Projectiles that can't pierce any more bounce and inflict additional frost Damage. - Basic Attack Projectiles bounce up to 3 times in a 10m radius
- 30% additional Damage dealt as Frost Damage to Projectiles that have bounced
“Nights are long in the tundra. I’ve named every one of these arrows, my only companions. I know which has tasted the most blood. Would you like to know?”
Vidar, Huntsman of Whitefield _________________________________________________________ Vidar blotted the royal palace’s beauty with a single arrow: guards rushed out of their barracks, servants scrambled to the exits. No matter. Vidar would save what grace remained.
His arrows congealed flesh into eternal, ageless material. He shot each guard one by one, taking cover behind columns and leaving frozen figures behind. It reminded him of hunting bears with his father in their hometown, now long frozen. He crossed every barricade until he found the target in a dungeon.
He cared not for women, but Etheliel would want this one: pure unblemished skin, an antiquated charm even while crying. He touched the Queen of Varg’s cheek, soothing her before he took aim and immortalized her. |
Acute Tracking White Arrow Keystone | Stay in combat and avoid enemy hits to gain Cold Blooded points every few seconds and increase your Damage. - While in Combat, you gain 1 "Cold Blooded" point every 2s. You can have up to 10 points. All Cold Blooded points are removed when you are Hit.
- 3% Damage per "Cold Blooded" point
<font color="#CCB270"><i>“My father taught me to get to know my quarry: how they move, if they scare quick, what they eat. I don’t think I know any prey better than a human.”</i></font><br /><br /><font size="24" color="#CCB270"><b>Vidar, Huntsman of Whitefield</b></font></font><br />_________________________________________________________ <br /> <font color="#CCB270">Vidar blotted the royal palace’s beauty with a single arrow: guards rushed out of their barracks, servants scrambled to the exits. No matter. Vidar would save what grace remained.<br /><br />His arrows congealed flesh into eternal, ageless material. He shot each guard one by one, taking cover behind columns and leaving frozen figures behind. It reminded him of hunting bears with his father in their hometown, now long frozen. He crossed every barricade until he found the target in a dungeon.<br /><br />He cared not for women, but Etheliel would want this one: pure unblemished skin, an antiquated charm even while crying. He touched the Queen of Varg’s cheek, soothing her before he took aim and immortalized her.</font> |
Implacable Tracker White Arrow | - 10% Frost Damage
- 5% Projectile Damage
- 5% Passive Dodge Chance Score
- 5% Force Shield
|
Frostbite White Arrow | |
Frostbite White Arrow | |
Call of the Wild White Arrow | - 15% Passive Dodge Chance Score
- -3% Movement Speed
|
Dream of Hearths White Arrow | - 10% Frost Damage
- 5% Critical Chance Score
|
Ice Shall Wake White Arrow | |
Hunter Hunted White Arrow | - 5% Force Shield
- 3% Force Shield Regeneration Rate
|
Cruel Sting White Arrow | - Each remaining Pierce on a Projectile increases its Damage by 10%
|
Pelting Shards White Arrow | - 15% Projectile Damage
- -5% Attack Speed
|
Pelting Shards White Arrow | - 15% Projectile Damage
- -5% Attack Speed
|
Call of the Wild White Arrow | - 15% Passive Dodge Chance Score
- -3% Movement Speed
|
Traversing Arrowhead White Arrow | - 5% Projectile Damage
- 5% Projectile Critical Chance Score
|
Primaeval Awareness White Arrow | |
Ice Shall Wake White Arrow | |
Hunter Hunted White Arrow | - 5% Force Shield
- 3% Force Shield Regeneration Rate
|
Steadied Force White Arrow | - Add 1 to Projectile bounce provided by Wintry Hail
|
Studied Pursuer White Arrow | - Change the interval between gaining "Cold Blooded" points by -0.5s
|
Blizzard Lurker White Arrow | |
Frostbite White Arrow | |
Vanishing Bolt White Arrow | - 10% Projectile Critical Chance Score
|
Bloodied Snow White Arrow | - 10% Projectile Critical Chance Score
|
Occult Affliction Abyssal Shaper Keystone | Increases Damage dealt to Cursed enemies. - You deal an additional 2% Occult Damage to Enemies per Curse Stack affecting them
“The Abyss is best consumed in modest doses. Consider yourself lucky: you’re about to taste a three course meal.”
Calchas, Herald of the Abyss _________________________________________________________ Whenever a portal opens from the Abyss, the lights and sounds of this world are slowly sucked into the void. As the Abyss’ demons lunge for your body, you’ll try to scream for help and find that no sound comes out.
Still, the Herald has wrung profit from that gulf.
In her inn, a violinist’s cords momentarily go mute while the Herald does business. Possessed vagrants and mutants of all types eye each other over their drinks, cautiously relaxing in this rare haven for the supernatural. The Herald enforces a truce between them, and they in turn pay a tribute of power and intel to have her arrange a deal. As for those who dare break her truce, they make a more intimate acquaintance with the Abyss. |
Fatal Pact Abyssal Shaper Keystone | Ailments are also applied to you but reaching 10 stacks removes them and makes you gain a temporary buff depending on the ailment type removed. Occult ailments removed also share this temporary buff with your allies. - When you apply an Ailment to an Enemy, this Ailment is also applied to you
- When you are affected by 10 Stacks of the same Ailment, they are removed and give a Buff:
- Stasis Stacks removed give 20% Movement Speed to you and your Allies in a %2m radius during %3s
- Curse Stacks removed give 40% All Resistance Score to you and your Allies in a %2m radius during %3s
- Weakness Stacks removed give 30% Increased Damage to you and your Allies in a %2m radius during %3s
- Damage over Time Stacks removed restore 20%% of your maximum Health and Force Shield
“Why yes, I do have a few of these pacts myself. But you can hardly expect them to have the same effect on you as they do on me. Put plainly, we are not playing in the same tiers.”
Calchas, Herald of the Abyss _________________________________________________________ Whenever a portal opens from the Abyss, the lights and sounds of this world are slowly sucked into the void. As the Abyss’ demons lunge for your body, you’ll try to scream for help and find that no sound comes out.
Still, the Herald has wrung profit from that gulf.
In her inn, a violinist’s cords momentarily go mute while the Herald does business. Possessed vagrants and mutants of all types eye each other over their drinks, cautiously relaxing in this rare haven for the supernatural. The Herald enforces a truce between them, and they in turn pay a tribute of power and intel to have her arrange a deal. As for those who dare break her truce, they make a more intimate acquaintance with the Abyss. |
Masochistic Effigy Abyssal Shaper Keystone | Significantly increase Force Shield and reduce Health. - Doubles maximum Force Shield
- Health cannot exceed 5% of maximum Force Shield
“Please, take a seat. I like for my guests to partake in a little game of empathetic thinking. When the pain of one also affects the other, negotiations tend to go a lot smoother.”
Calchas, Herald of the Abyss _________________________________________________________ Whenever a portal opens from the Abyss, the lights and sounds of this world are slowly sucked into the void. As the Abyss’ demons lunge for your body, you’ll try to scream for help and find that no sound comes out.
Still, the Herald has wrung profit from that gulf.
In her inn, a violinist’s cords momentarily go mute while the Herald does business. Possessed vagrants and mutants of all types eye each other over their drinks, cautiously relaxing in this rare haven for the supernatural. The Herald enforces a truce between them, and they in turn pay a tribute of power and intel to have her arrange a deal. As for those who dare break her truce, they make a more intimate acquaintance with the Abyss. |
Guttural Dowry Abyssal Shaper | - 6% Ailment Chance Score
- 3% Force Shield Regeneration Rate
|
Unholy Omen Abyssal Shaper | |
Unholy Omen Abyssal Shaper | |
Tranquil in Misery Abyssal Shaper | - 15% Occult Resistance Score
|
Agonizing Ray Abyssal Shaper | |
Insinuated Bond Abyssal Shaper | |
Soothing Shade Abyssal Shaper | - 14% Force Shield Regeneration Delay Reduction
- 5% Force Shield
|
Oath of Damnation Abyssal Shaper | - You deal an additional 1% Occult Damage to Enemies per Curse Stack affecting them
|
His Whispered Lullabies Abyssal Shaper | - Increases inflicted Occult Ailments Duration by 25%
|
His Whispered Lullabies Abyssal Shaper | - Increases inflicted Occult Ailments Duration by 25%
|
Tranquil in Misery Abyssal Shaper | - 15% Occult Resistance Score
|
Pact Master's Song Abyssal Shaper | - 15% Occult Ailment Chance Score
|
Soundproof Box Abyssal Shaper | - 14% Force Shield Regeneration Delay Reduction
- 5% Ailment Chance Score
|
Insinuated Bond Abyssal Shaper | |
Soothing Shade Abyssal Shaper | - 14% Force Shield Regeneration Delay Reduction
- 5% Force Shield
|
Wounded Shield Abyssal Shaper | - You have 1 chance to increase the number of Stacks applied on yourself by 30 when you apply an Ailment on yourself
|
Ailing Cry Abyssal Shaper | - Adds 15% to the maximum Health allowed by Masochistic Effigy
|
Hasty Manipulation Abyssal Shaper | - 7% Occult Damage
- 2% Spell Casting Speed
|
Pact Master’s Song Abyssal Shaper | - 15% Occult Ailment Chance Score
|
Hasty Manipulation Abyssal Shaper | - 7% Occult Damage
- 2% Spell Casting Speed
|
Pact Master’s Song Abyssal Shaper | - 15% Occult Ailment Chance Score
|
Selfless Courage Praetorian Keystone | Trigger a resistance buff when you block. - 25% All Resistances Score for you and your Allies on Block within a %2m radius during %3s
"The Kingless are supposed to protect Laibon. Yet, criminality runs amok throughout the kingdom, and the Kingless refuse to intervene. I would rather die searching for a dead man than waste my life following hollow principles."
Mah'alam, fifth shield of the Kingless _________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne. |
Kingless Aegis Praetorian Keystone | Increases your Block Efficiency but reduce the Damage you deal. - 20% additional Block Efficiency
- 0.9 Damage Multiplier
"The heart of my king still beats, I can feel its drumming deep in my bones like a call to action. I cannot rest until he is safe, and thus, my journey begins."
Mah'alam, fifth shield of the Kingless _________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne. |
Blessed Manna Praetorian Keystone | Health Globes also give you a resistance buff. - 40% All Resistances Score during %3s when you pick a Health Globe
"The bounty of our holy ruler was limitless. No-one went hungry and the silos were full. When his divine inspiration departed, so too did our resources. Now that we are at our most desperate, it's a small miracle that we survive at all."
Mah'alam, fifth shield of the Kingless _________________________________________________________ The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne. |
Retaliator Praetorian Notable | Increases Damage based on your physical resistance but reduce your Critical Damage. - 0.75 Damage per percent of Physical Resistance
- 0.5 Critical Damage Multiplier
"The first shield of the Kingless used to tell us: 'Should one of us fall, do not mourn. Do not offer that to your foe. Instead, pick up the shield of the fallen, and bash the skull of your enemy with it.' If my king died, I dare not think of the pain I will unleash on the murderer."
Mah'alam, fifth shield of the Kingless _________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne. |
Sacred Oath Praetorian Notable | Apply weakness to enemies when you block an attack. - Apply 2 Weakness Stacks upon Blocking an Attack to the Enemies in 8m Radius
"Our ruler is a man-god, a beacon of light gifted with secrets of creation! His lineage kept our realm safe from the long night for centuries... but now that he disappeared with no descendants, we can only fear the worse for our lands."
Mah'alam, fifth shield of the Kingless _________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne. |
Mighty Praetorian | |
Immortal Blood Praetorian | |
Rightful Vengeance Praetorian | - 0.25 Damage per percent of Physical Resistance
|
Rightful Vengeance Praetorian | - 0.25 Damage per percent of Physical Resistance
|
None Shall Pass Praetorian | - 5 Added Block Chance and allow any weapon to block
|
Perfect Defence Praetorian | - 5% additional Block Efficiency
|
Perseverance Praetorian | - 10% Health Regeneration
- 10% Health Regeneration Rate
|
Impervious Wall Praetorian | - 5% to All Resistances Score
- 5% Maximum Health
|
Iron Skin Praetorian | - 10% to All Resistances Score
|
Iron Skin Praetorian | - 10% to All Resistances Score
|
Iron Skin Praetorian | - 10% to All Resistances Score
|
Brutality Praetorian | |
Strike like Lightning Praetorian | - 5% Movement Speed
- 2% Attack Speed
- 2% Spell Casting Speed
|
Robust Praetorian | |
Robust Praetorian | |
Robust Praetorian | |
Unorthodox Technique Praetorian | - 3 Added Block Chance and allow any weapon to block
|
Regal Blessing Praetorian | - 5% additional Block Efficiency
|
Weak Spot Focus Praetorian | |
Regenerative Body Praetorian | - 15% Health Regeneration Rate
|
Faith of the Kingless Praetorian | - 1 Weakness Stack applied on Block
|
Laibonite Discipline Praetorian | - 5 Added Block Chance and allow any weapon to block
|
Holy Gift Praetorian | |
Divine Alms Praetorian | - 10% Healing received from Health Globes
|
One Man Crusade Praetorian | - 5% Attack Damage
- 5% Critical Damage
|
Holy Gift Praetorian | |
Iron Skin Praetorian | - 10% to All Resistances Score
|
Iron Skin Praetorian | - 10% to All Resistances Score
|
None Shall Pass Praetorian | - 3 Added Block Chance and allow any weapon to block
|
Perseverance Praetorian | - 10% Health Regeneration
- 10% Health Regeneration Rate
|
Regenerative Body Praetorian | - 15% Health Regeneration Rate
|
Robust Praetorian | |
Robust Praetorian | |
Heart Puncture Praetorian | - 10% Critical Chance Score
|
One Man Crusade Praetorian | - 5% Attack Damage
- 5% Critical Damage
|
Which Time Cannot Heal Time Weaver Keystone | Inflicts more Damage to enemies affected by Stasis. - When you hit Enemies affected by Stasis, they take 2.5 of the Hit Damage again after 10%s
“She caught me tailing her and at once, she bared her wrist. She’d cut it with a broken phial as a teenager, and used that injury to unbind my own flesh through time. I wonder… did it hurt her too?”
Eris Castille, the Traveller _________________________________________________________ Her prey slows as she tugs on the aether that shapes time, digging a hole in the elastic matter that composes the world then crushing foes inside. But ultimately, Eris Castille has only one true target:
Her past self.
The girl has a bereaved, but determined look. Eris knows that grief will convince her to wring Anulaï-Tai from the Abyss in order to bring time and entropy to a stop. She’ll regret it, but too late. Eris has to stop the girl she was, and if she has to be the first and last to cross over into the past, so be it. Though her mark is smarter, quicker, more powerful, who could predict Eris better than Eris? |
Captured Velocity Time Weaver Keystone | Use attacks and spells on enemies affected by Stasis to gain Paradox points that increase attack or spell casting speed. - When you Hit an Enemy affected by Stasis with an Attack, you gain a Supernatural Paradox point. When you Hit an Enemy affected by Stasis with a Spell, you gain an Earthly Paradox point. You can have a maximum of 5 points. Points reset after 5s
- 5% Spell Casting Speed per Supernatural Paradox point
- 5% Attack Speed per Earthly Paradox point
“When you force a mobile thing into immobility, energy is produced. At my most foolish, I wondered what energy might come of immobilizing all of Wolcen.”
Eris Castille, the Traveller _________________________________________________________ Her prey slows as she tugs on the aether that shapes time, digging a hole in the elastic matter that composes the world then crushing foes inside. But ultimately, Eris Castille has only one true target:
Her past self.
The girl has a bereaved, but determined look. Eris knows that grief will convince her to wring Anulaï-Tai from the Abyss in order to bring time and entropy to a stop. She’ll regret it, but too late. Eris has to stop the girl she was, and if she has to be the first and last to cross over into the past, so be it. Though her mark is smarter, quicker, more powerful, who could predict Eris better than Eris? |
Dire Juncture Time Weaver Keystone | Delay part of the Damage taken but decrease your maximum Health and Force Shield. The delayed Damage doesn't interrupt the Force Shield regeneration. - You only take 1 Damage on Enemy Hit. The remaining Damage is dealt 50%s after the Hit
- Your Health is set to 85% of its maximum. Your Force Shield is set to 85% of its maximum
“I’m no fool. I know that any harm I do to her handicaps me first and foremost. But I’ve developed a level of resilience that she’ll never get the chance to.”
Eris Castille, the Traveller _________________________________________________________ Her prey slows as she tugs on the aether that shapes time, digging a hole in the elastic matter that composes the world then crushing foes inside. But ultimately, Eris Castille has only one true target:
Her past self.
The girl has a bereaved, but determined look. Eris knows that grief will convince her to wring Anulaï-Tai from the Abyss in order to bring time and entropy to a stop. She’ll regret it, but too late. Eris has to stop the girl she was, and if she has to be the first and last to cross over into the past, so be it. Though her mark is smarter, quicker, more powerful, who could predict Eris better than Eris? |
Waning Before Waxing Time Weaver | - 10% Aether Damage
- 5% Force Shield
|
Wither In Dreams Time Weaver | |
Wither In Dreams Time Weaver | |
Temporal Shift Time Weaver | - 6% Passive Dodge Chance Score
- 5% Force Shield
|
Wither In Dreams Time Weaver | |
Impossible Soul Time Weaver | |
Youth In Future Tense Time Weaver | - 14% Force Shield Regeneration Delay Reduction
- 5% Force Shield
|
Deferential Wounds Time Weaver | - Hit Damage dealt after the Which Time Cannot Heal delay increased by %3
|
Obsolescence Time Weaver | |
Obsolescence Time Weaver | |
Temporal Shift Time Weaver | - 6% Passive Dodge Chance Score
- 5% Force Shield
|
Countdown Time Weaver | - 6% Ailment Chance Score
- 2% Attack Speed
- 2% Spell Casting Speed
|
Slow In Slow Out Time Weaver | - 20% Force Shield Regeneration Delay Reduction
|
Impossible Soul Time Weaver | |
Youth In Future Tense Time Weaver | - 14% Force Shield Regeneration Delay Reduction
- 5% Force Shield
|
Spared Stock Time Weaver | - 1% Spell Casting Speed per Supernatural Paradox point
- 1% Attack Speed per Earthly Paradox point
|
Practised Stamina Time Weaver | - Your maximum Health set in Dire Juncture is increased by 5% and your maximum Force Shield set in Dire Juncture is increased by 5%
|
Friction Time Weaver | - 10% Aether Damage
- 2% Attack Speed
|
Aetherial Acceleration Time Weaver | - 3% Attack Speed
- 3% Spell Casting Speed
|
Time Abrasion Time Weaver | - 10% Aether Damage
- 2% Spell Casting Speed
|
Aetherial Acceleration Time Weaver | - 3% Attack Speed
- 3% Spell Casting Speed
|
Gods Among Men Warmonger Keystone | Increases your physical, toxic, and rend Damage but you can't inflict other Damage types. - 1.2 Material Damage Multiplier
- Can only deal Material Damage Types
"The strong dominate the weak. No negotiation, no compromise. The mightiest of warriors deserve the greatest wealth, and we will take it by force."
Einjar, Thane of the Blood Tear Clan _________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds. |
Feast for the Crows Warmonger Keystone | When you deal Damage, you leech life and heal yourself on the next Health regeneration tick. "We do not sow but we harvest. We join the crows for a feast. Our table is the battlefield!"
Einjar, Thane of the Blood Tear Clan _________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds. |
Blood Reaper Warmonger Keystone | Increases your Damage when you have low Attack Speed. - 50% Critical Damage when wielding a Greatsword
- 50% Damage when wielding a Great Axe
- 75% Ailment Damage when wielding a Warhammer
- 1 Projectile and -10% Projectile Damage Multiplier when wielding a Bow
"Stop running, boy. Your blood goes to waste on the ground."
Einjar, Thane of the Blood Tear Clan _________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds. |
Bestial Frenzy Warmonger Notable | Increases Damage for each enemy within range. - 30% Damage per Enemy within a 4m radius
"Mortal danger brings out the best in a warrior. Being surrounded by an overwhelming number of enemies will turn you into a creature of war, an unstoppable being of death. If you survive that is."
Einjar, Thane of the Blood Tear Clan _________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds. |
Manic Slaughter Warmonger Notable | Increases the Damage you deal based on the Rage you have. - 1 Damage per 100 remaining Rage points
"No more weapons from the Republic! No more bribes from Varg! Now they die, they all die in an endless requiem of gore and laments! My axe thirsts!"
Einjar, Thane of the Blood Tear Clan _________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds. |
Cruelty Warmonger | |
Marked Flesh Warmonger | - 100 Maximum Health
- 5% Maximum Health
|
Battlefield Predator Warmonger | - 5% additional damage to Bestial Frenzy
|
Take All Challengers Warmonger | - +2m to Bestial Frenzy's radius
|
Primal Power Warmonger | - 30% Fire Damage converted into Physical Damage
- 30% Frost Damage converted into Physical Damage
- 30% Lightning Damage converted into Physical Damage
|
Mystic Potential Warmonger | - 30% Aether Damage converted into Physical Damage
- 30% Sacred Damage converted into Physical Damage
- 30% Shadow Damage converted into Physical Damage
|
Blood Rush Warmonger | - 5% Maximum Health
- 15% Health Regeneration
|
Master of the Frontline Warmonger | - 5% Melee Weapon Damage
- 4% Attack Damage
|
Unleashed Power Warmonger | |
Unleashed Power Warmonger | |
Unleashed Power Warmonger | |
Brutality Warmonger | |
Strike like Lightning Warmonger | - 5% Movement Speed
- 2% Attack Speed
- 2% Spell Casting Speed
|
Whirlwind of Steel Warmonger | |
Whirlwind of Steel Warmonger | |
Whirlwind of Steel Warmonger | |
Blood Offering Warmonger | - 0.25% Life Leech from Spell Damage
|
Tearer of Flesh Warmonger | - 0.25% Life Leech from Attack Damage
|
Swiftness Warmonger | |
Impervious Warmonger | - 10% to All Resistances Score
|
Appetite for Bloodshed Warmonger | - 35 Rage Generation on Kill
|
Unbridled Rage Warmonger | - 10% Rage Generation on Hit
|
Cannibalistic Savagery Warmonger | - 8% Two-Handed Weapon Damage
|
Shredder Warmonger | - 8% Two-Handed Weapon Damage
|
Deadly Physicality Warmonger | - 7% Material Damage
- 2% Attack Speed
|
Marked Flesh Warmonger | - 100 Maximum Health
- 5% Maximum Health
|
Necrophage Warmonger | |
Necrophage Warmonger | |
Impervious Warmonger | - 10% to All Resistances Score
|
Blood Rush Warmonger | - 5% Maximum Health
- 10% Health Regeneration
|
Impervious Warmonger | - 10% to All Resistances Score
|
Whirlwind of Steel Warmonger | |
Whirlwind of Steel Warmonger | |
Impervious Warmonger | - 10% to All Resistances Score
|
Deadly Physicality Warmonger | - 7% Material Damage
- 2% Attack Speed
|
Attrition Strategist Scholar Keystone | Increases your chance to apply ailments. "Patience, Inquisitor. Stay your hand. Our foes are cornered and not going anywhere. Our best move might be not to move at all... let them slowly wither. Force them into a desperate charge to break our lines. Only then, shall they be crushed."
Jeremiah, Battle Counsellor of the 4th Purifier Legion _________________________________________________________ One needs foresight, strategy and knowledge to efficiently lead a battalion. That's why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrain, culture and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practising it. A thin line that drove many to madness or even to the stake. Yet, Counsellor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious Inquisitors while he delves deeper into forbidden knowledge. |
Purifier's Will Scholar Keystone | Damage taken reduced when your Force Shield is full. - When your Force Shield is full, Damage taken are reduced by 20%. Only applies if your maximum Force Shield is greater than half of your maximum Health
"If they knew of my powers, I would be branded a traitor. Purifiers do not see the world in shades of grey: anything magical is considered witchcraft and consorting with demons. Sometimes I wish I could teach them of my findings, bring the republic to new heights of power by making the occult an ally rather than a foe. Yet, they are far from ready."
Jeremiah, Battle Counsellor of the 4th Purifier Legion _________________________________________________________
One needs foresight, strategy and knowledge to efficiently lead a battalion. That's why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrain, culture and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practising it. A thin line that drove many to madness or even to the stake. Yet, Counsellor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious Inquisitors while he delves deeper into forbidden knowledge. |
Thirst for Knowledge Scholar Keystone | Restore Force Shield alongside Health with Health Globes. - 25% Force Shield restoration from Health Globes
"Soldiers are told to be willing to lay down their lives in the Republic. Not on my watch. A Purifier's life must be protected, so that they may uncover the cultists' mysteries. The more we know, the stronger we become."
Jeremiah, Battle Counsellor of the 4th Purifier Legion _________________________________________________________
One needs foresight, strategy and knowledge to efficiently lead a battalion. That's why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrain, culture and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practising it. A thin line that drove many to madness or even to the stake. Yet, Counsellor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious Inquisitors while he delves deeper into forbidden knowledge. |
Heightened Concentration Scholar | - 6% Spell Damage
- 10% Ailment Damage
|
Heightened Concentration Scholar | - 6% Spell Damage
- 10% Ailment Damage
|
Determined Scholar | |
Adept Scholar | - 2% Spell Casting Speed
- 4% Damage
|
Adept Scholar | - 2% Spell Casting Speed
- 4% Damage
|
Physician Scholar | - 12% Elemental Ailment Chance Score
|
Witchcraft Consultant Scholar | - 12% Occult Ailment Chance Score
|
Anatomical Expert Scholar | - 12% Material Ailment Chance Score
|
Hardy Scholar | |
Hardy Scholar | |
Unyielding Scholar | |
Steadfast Scholar | - 5% Rage Cost Reduction
- 5% Willpower Cost Reduction
- 5% to All Resistances Score
|
Steadfast Scholar | - 5% Rage Cost Reduction
- 5% Willpower Cost Reduction
- 5% to All Resistances Score
|
Chemically Empowered Brain Scholar | - 5% Force Shield Regeneration Rate
|
Heroic Resolve Scholar | - 3% Force Shield Regeneration Rate
- 10% Force Shield Regeneration Delay Reduction
|
Propaganda Fuelled Zeal Scholar | - 20% Force Shield Regeneration Delay Reduction
|
Quick Draw Scholar | - 6% Skill Cooldown Reduction
|
Emotional Intelligence Scholar | - 150 maximum Willpower and Rage
|
Increased Awareness Scholar | - 5 Additional radius for picking up Health Globes
|
Unwavering Dedication Scholar | - 10% Healing received from Health Globes
|
Unwavering Dedication Scholar | - 10% Healing received from Health Globes
|
Forbidden Study Scholar | |
Forbidden Study Scholar | |
Spellbinder Scholar | - 2% Spell Casting Speed
- 5% Projectile Damage
|
Guardian Scholar | |
Guardian Scholar | |
Occult Barricade Scholar | - 5% Force Shield
- 5% to All Resistances Score
|