Backline Raider
Sentinel Keystone

Increases your attack and spell casting speed.

  • 6% Attack Speed
  • 6% Spell Casting Speed

"We move on horseback but we strike on foot. They should never hear us coming, for if they do we face certain death. By the time they realize they are getting flanked, we should already be back to our mounts and going. I don't want anyone playing hero on this squad."

Triss, The Flying Dragoon
_________________________________________________________
Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in Republican military academies, yet those few words have very real implications on the field. There is an ever-growing need for discrete and fast soldiers able to track opposing forces' positions, work behind enemy lines or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made a name for herself among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy's supply chain. Her reputation states that she is so effective that her sabotages alone are enough to shatter opposing troops' morale.

Covert Operative
Sentinel Keystone

Increases your chance to dodge passively.

  • 75% Passive Dodge Chance Score during %3s after being Hit. %4s Cooldown.

"If you want to get a feel of the enemy, join him. Standing armies or evil cults, it matters not. You have to think and move like one of them if you want to survive. The hardest part still, will always be to break character and slip out for a report."

Triss, The Flying Dragoon
_________________________________________________________
Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in Republican military academies, yet those few words have very real implications on the field. There is an ever-growing need for discrete and fast soldiers able to track opposing forces' positions, work behind enemy lines or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made a name for herself among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy's supply chain. Her reputation states that she is so effective that her sabotages alone are enough to shatter opposing troops' morale.

Pinch Runner
Sentinel Keystone

Gain stamina points when your Health is low.

  • Gain 3 Stamina point(s) when reaching %2 maximum Health. %4s Cooldown

"Many generals say that fear is the enemy. They sit comfortably, directing units miles away from the bloodshed. When you are discovered in enemy territory and you have to run for your life, fear may be the only thing that keeps you alive."

Triss, The Flying Dragoon
_________________________________________________________
Intelligence gathering is the key to successful warfare. Such a pretty sentence is a staple taught in Republican military academies, yet those few words have very real implications on the field. There is an ever-growing need for discrete and fast soldiers able to track opposing forces' positions, work behind enemy lines or even infiltrate them for sabotage. They are the backbone that allows Inquisitors to make sound strategic decisions. One of them made a name for herself among Republican troops: The Flying Dragoon, a scout from a squad of light cavalry dedicated to harassing the enemy's supply chain. Her reputation states that she is so effective that her sabotages alone are enough to shatter opposing troops' morale.

Refined Technique
Sentinel

  • 7% Projectile Damage
  • 7% Melee Weapon Damage

Refined Technique
Sentinel

  • 7% Projectile Damage
  • 7% Melee Weapon Damage

Nimble
Sentinel

  • 15 Agility

Precise Strikes
Sentinel

  • 5% Attack Damage
  • 5% Critical Chance Score

Precise Strikes
Sentinel

  • 5% Attack Damage
  • 5% Critical Chance Score

Celerity
Sentinel

  • 6% Movement Speed

Quick-Minded
Sentinel

  • 3% Spell Casting Speed

Blitz Fighting
Sentinel

  • 3% Attack Speed

Resilient
Sentinel

  • 5% Maximum Health
  • 5% Force Shield

Resilient
Sentinel

  • 5% Maximum Health
  • 5% Force Shield

Unyielding
Sentinel

  • 15 Toughness

Chemically Empowered Metabolism
Sentinel

  • 5% Maximum Health
  • 10% Health Regeneration

Chemically Empowered Metabolism
Sentinel

  • 5% Maximum Health
  • 10% Health Regeneration

Enduring
Sentinel

  • 6% Passive Dodge Chance Score
  • 5% to All Resistances Score

Evasive Manoeuvres
Sentinel

  • 6% Passive Dodge Chance Score
  • 5% Force Shield

Flexible
Sentinel

  • 6% Passive Dodge Chance Score
  • 5% Maximum Health

Quick Draw
Sentinel

  • 6% Skill Cooldown Reduction

Slippery
Sentinel

  • 1 Stamina point

Endurance Training
Sentinel

  • 15% Stamina Regeneration Rate

Calculated Skirmish
Sentinel

  • 10% Damage if Stamina points are full

High Adrenaline
Sentinel

  • 3% Damage per missing Stamina point

Swiftshooter
Sentinel

  • 5% Projectile Damage
  • 10 Agility

Swiftshooter
Sentinel

  • 5% Projectile Damage
  • 10 Agility

Cornered Animal
Sentinel

  • 2% Attack Speed
  • 10 Ferocity

Illusive
Sentinel

  • 5% Passive Dodge Chance Score

Illusive
Sentinel

  • 5% Passive Dodge Chance Score

Intangible
Sentinel

  • 5% Passive Dodge Chance Score
  • 5% Force Shield

Static Transferral
Alastor Keystone

Gain Overload points with basic attacks to increase Damage, and double the Damage bonus on skill use.

  • Basic Attacks generate 1 "Overload" point, up to 6 points. Each point increases Damage by 10%. Using a Skill consumes all "Overload" points and deals double Damage

“Primary target located. Selecting secondary target for purposes of electric feedback.”

Alastor #273
_________________________________________________________
All Alastor #273 knew was service to the Republic. But when his Ascended abilities manifested, he realized his life would become forfeit in his masters’ eyes should they find out. He sought a lord who’d value his skills.

The Cult of Ezaneal required a hand to test the engines of chaos. They plugged metal and wire into him, neutralized hunger and pain, armed him with turrets and electric gauntlets. Empowered, he returned to the Republic

Disposing of any witnesses to his powers, he rose to fame by executing an Edict for the Prince of Vulkaïn. Scholars would debate the ripples of this assassination, but Alastor #273 only felt the satisfaction of a target eliminated.

Intravenous Neural Cord
Alastor Keystone

Grants a non-stackable Attack Speed Multiplier on Critical Hit.

  • 1.2 Attack Speed Multiplier during %3s on Critical Hit

“Integrating new components to overcome stamina limits. Spinal adjunct creates increased levels of adrenaline, while the generator wheel administers a steady flow of electric power.”

Alastor #273
_________________________________________________________
All Alastor #273 knew was service to the Republic. But when his Ascended abilities manifested, he realized his life would become forfeit in his masters’ eyes should they find out. He sought a lord who’d value his skills.

The Cult of Ezaneal required a hand to test the engines of chaos. They plugged metal and wire into him, neutralized hunger and pain, armed him with turrets and electric gauntlets. Empowered, he returned to the Republic

Disposing of any witnesses to his powers, he rose to fame by executing an Edict for the Prince of Vulkaïn. Scholars would debate the ripples of this assassination, but Alastor #273 only felt the satisfaction of a target eliminated.

Sparking Dart
Alastor Keystone

You have an additional resource: Power Charge points. Power Charge points are consumed with the usual resource for device and lightning skills, and increase their Damage if its value is positive. Damage is reduced if the value is negative.

  • You generate 4 "Power Charge" per second and Basic Attacks refill 4 "Power Charge." Device and Lightning Skills consume 100 "Power Charge" points. Capped between -10 and 10 points
  • Device and Lightning Skills Damage increased by 0.5% multiplied by your current points of "Power Charge"

“Performance: Good. Race from rallying point to target location accomplished in three seconds less than predicted. Target’s vitals dropped after a single strike.”

Alastor #273
_________________________________________________________
All Alastor #273 knew was service to the Republic. But when his Ascended abilities manifested, he realized his life would become forfeit in his masters’ eyes should they find out. He sought a lord who’d value his skills.

The Cult of Ezaneal required a hand to test the engines of chaos. They plugged metal and wire into him, neutralized hunger and pain, armed him with turrets and electric gauntlets. Empowered, he returned to the Republic

Disposing of any witnesses to his powers, he rose to fame by executing an Edict for the Prince of Vulkaïn. Scholars would debate the ripples of this assassination, but Alastor #273 only felt the satisfaction of a target eliminated.

External Discharge
Alastor

  • 5% Damage
  • 5% Critical Chance Score
  • 5% Force Shield

Condensator
Alastor

  • 3% Attack Speed

Condensator
Alastor

  • 3% Attack Speed

Particle Fuelled Generator
Alastor

  • 6% Passive Dodge Chance Score
  • 8% Stamina Regeneration Rate

Dispassionate Detachment
Alastor

  • 2% Attack Speed
  • 4% Damage

Electric Power Redirection
Alastor

  • 15% Lightning Damage

Integrated Immaterial Shields
Alastor

  • 5% Force Shield
  • 5% Maximum Health

Protracted Effort
Alastor

  • "Overload" points are halved instead of set to 0 when consumed

Pulse Control
Alastor

  • 10% Critical Chance Score

Pulse Control
Alastor

  • 10% Critical Chance Score

Particle Fuelled Generator
Alastor

  • 6% Passive Dodge Chance Score
  • 8% Stamina Regeneration Rate

Shock Invasion
Alastor

  • 6% Critical Chance Score
  • 5% Critical Damage

Integrated Immaterial Shields
Alastor

  • 5% Force Shield
  • 5% Maximum Health

Electric Power Redirection
Alastor

  • 15% Lightning Damage

Integrated Immaterial Shields
Alastor

  • 5% Force Shield
  • 5% Maximum Health

Cautious Effort
Alastor

  • 1.03 Attack Speed Multiplier during %3s on Critical Hit

Stunning Presence
Alastor

  • 30% reduced "Power Charge" cost for Lightning and Device Skills

Electric Power Redirection
Alastor

  • 15% Lightning Damage

Condensator
Alastor

  • 3% Attack Speed

Electric Power Redirection
Alastor

  • 15% Lightning Damage

Cardiac Hit
Alastor

  • 7% Critical Damage

Furious Appetite
Child of Fury Keystone

Passively regenerate Rage instead of Willpower.

  • Willpower Regeneration becomes Rage Regeneration

"..."

Loudmouth, Blaze of Geldspar
_________________________________________________________
The most destructive fires begin with the faintest spark.

The Geldspar installation of the Brotherhood of Dawn had processed hundreds of exorcisms when they found a giant mute known by locals as Loudmouth. His signs of possession were faint, yet when he awoke, madness ripped through him. He tore through the exorcists, fire scorching everything in his wake. His axes hit flesh in rapid percussive impacts.

To that rhythm, the fire soon died down into embers and char: the Fury Demon had lost its hold on Loudmouth. From the smoke, two shadowy hands came to rest on his face, and a voice whispered to him: “Follow me. Let’s fix this together.” Remorseful and uncertain of his purpose on this earth, he obeyed.

Blistering Embrace
Child of Fury Keystone

Chance to increase Damage based on the amount of burn stacks on enemies.

  • If you applied 0 Burn Stacks on an Enemy, you have 1 chance to consume them on Hit, increasing the Damage of your Hit by 5 per consumed Stack

"..."

Loudmouth, Blaze of Geldspar
_________________________________________________________
The most destructive fires begin with the faintest spark.

The Geldspar installation of the Brotherhood of Dawn had processed hundreds of exorcisms when they found a giant mute known by locals as Loudmouth. His signs of possession were faint, yet when he awoke, madness ripped through him. He tore through the exorcists, fire scorching everything in his wake. His axes hit flesh in rapid percussive impacts.

To that rhythm, the fire soon died down into embers and char: the Fury Demon had lost its hold on Loudmouth. From the smoke, two shadowy hands came to rest on his face, and a voice whispered to him: “Follow me. Let’s fix this together.” Remorseful and uncertain of his purpose on this earth, he obeyed.

Flurrying Flames
Child of Fury Keystone

Gain Unleashed Fury points on hit to increase life leech and attack speed and reduce resistance score.

  • You gain 1 point of "Unleashed Fury" per Enemy Hit. Those Points reset after 3s out of combat. You can have up to 50 "Unleashed Fury"
  • 0.5% Attack Speed per "Unleashed Fury" point
  • 0.02% Life Leech per "Unleashed Fury" point
  • -1% All Resistances Score per "Unleashed Fury" point

"..."

Loudmouth, Blaze of Geldspar
_________________________________________________________
The most destructive fires begin with the faintest spark.

The Geldspar installation of the Brotherhood of Dawn had processed hundreds of exorcisms when they found a giant mute known by locals as Loudmouth. His signs of possession were faint, yet when he awoke, madness ripped through him. He tore through the exorcists, fire scorching everything in his wake. His axes hit flesh in rapid percussive impacts.

To that rhythm, the fire soon died down into embers and char: the Fury Demon had lost its hold on Loudmouth. From the smoke, two shadowy hands came to rest on his face, and a voice whispered to him: “Follow me. Let’s fix this together.” Remorseful and uncertain of his purpose on this earth, he obeyed.

Boiling Point
Child of Fury

  • 2% Attack Speed
  • 5% Maximum Health

Indignation
Child of Fury

  • 5% Melee Weapon Damage

Indignation
Child of Fury

  • 5% Melee Weapon Damage

Fireproof
Child of Fury

  • 15% Fire Damage

Wyrmbreath
Child of Fury

  • 10% Melee Weapon Damage
  • 100 maximum Willpower and Rage

Phlogiston
Child of Fury

  • 3% Attack Speed

Undying Flicker
Child of Fury

  • 5% Melee Weapon Damage

Frenzied Blows
Child of Fury

  • Skills have 100% Rage Cost when Rage is over 750, but they deal double Damage

Initial Spark
Child of Fury

  • 15% Fire Damage

Initial Spark
Child of Fury

  • 15% Fire Damage

Fireproof
Child of Fury

  • 15% Fire Damage

Conflagration
Child of Fury

  • 10% Fire Damage
  • 10% Elemental Ailment Chance Score

Volcanic Crust
Child of Fury

  • 8% Maximum Health

Phlogiston
Child of Fury

  • 3% Attack Speed

Autarchic Mind
Child of Fury

  • 5% Fire Damage

Shattering Strike
Child of Fury

  • Enemies killed by consumed Burn Stacks transfer 1 Burn Stacks to Enemies nearby

Nursing Grudges
Child of Fury

  • 0.1% Attack Speed per "Unleashed Fury" point
  • 0.01% Life Leech per "Unleashed Fury" point

Skewer
Child of Fury

  • 10% Fire Damage
  • 5% Melee Weapon Damage

Autarchic Mind
Child of Fury

  • 8% Maximum Health

Furious Spike
Child of Fury

  • 10% Fire Damage
  • 5% Melee Weapon Damage

Autarchic Mind
Child of Fury

  • 8% Maximum Health

Virtuose Stance
Arms Maester Keystone

Access the Probing Weakness and Stalwart Resolve stances to increase offensive or defensive characteristics at the cost of their opposite.

  • Gain access to two Stances: "Probing Weakness" and "Stalwart Resolve." You can change your Stance by using the Active Dodge
  • The "Probing Weakness" Stance reduces your All Resistance Score by -20% but gives you a 80% Chance to double Basic Attack Damage
  • The "Stalwart Resolve" Stance reduces your Attack and Spell Casting Speed by -20% but gives you an additional 20% Block Chance and 10% Block Efficiency

“You’re the same as every other so-called master I’ve studied under. You weaken yourself for the sake of a tradition, learn mediocre moves because of the name on the manual. In the next life, don’t waste my time.”

Satine, Baroness of Tissarine
_________________________________________________________
No mercenary is quite as legendary as Satine, Mistress of Arms. Having trained under weapon masters of many disciplines, she’s guarded herself from any weakness. Hired alongside others to snuff out a rebel militia in Laibon, she emerged from their lair drenched in blood, having killed all of them alone. With the momentous reward for this deed, she built the town of Tissarine.

Lords who try to hire her often fail, as she no longer values gold.  Her single-minded pursuit is a rare wildflower, the Black Aster. Some say she seeks it for poison, others for a private collection. None dare ask. She works for whoever can source them, one legend pursuing another with unmatched martial skill.

Proud Reprisal
Arms Maester Keystone

Automatically counter-attack when you block.

  • When you Block an Enemy attack, you deal 1 Weapon Damage to this Enemy

“I’ve never allowed anyone to put me on the defence, and you’re certainly not the one to break that rule. Or do you have that dexterity? Can you keep timing your swings as the blood drums in your ears, warning you of impending death?”

Satine, Baroness of Tissarine
_________________________________________________________
No mercenary is quite as legendary as Satine, Mistress of Arms. Having trained under weapon masters of many disciplines, she’s guarded herself from any weakness. Hired alongside others to snuff out a rebel militia in Laibon, she emerged from their lair drenched in blood, having killed all of them alone. With the momentous reward for this deed, she built the town of Tissarine.

Lords who try to hire her often fail, as she no longer values gold.  Her single-minded pursuit is a rare wildflower, the Black Aster. Some say she seeks it for poison, others for a private collection. None dare ask. She works for whoever can source them, one legend pursuing another with unmatched martial skill.

Pugilist's Momentum
Arms Maester Keystone

The fourth weapon combo has a special effect.

  • Gives a special effect to your fourth Basic Attack Combo
  • Bow's fourth Basic Attack Combo shoots multiple Projectiles in all directions
  • Staff's fourth Basic Attack Combo fires additional Projectiles in the targeted direction
  • Two-Handed's fourth Basic Attack Combo Stuns all Enemies on Hit
  • One-Handed's fourth Basic Attack Combo is always a Critical Hit

“Retract your statements. It isn’t my fault you expected a mere fencing match. In a real fight, no-one takes a step back for fair play’s sake. I am not only a warrior, I am the warrior, and I won’t lower myself to acting as a dancing puppet for your entertainment.”

Satine, Baroness of Tissarine
_________________________________________________________
No mercenary is quite as legendary as Satine, Mistress of Arms. Having trained under weapon masters of many disciplines, she’s guarded herself from any weakness. Hired alongside others to snuff out a rebel militia in Laibon, she emerged from their lair drenched in blood, having killed all of them alone. With the momentous reward for this deed, she built the town of Tissarine.

Lords who try to hire her often fail, as she no longer values gold.  Her single-minded pursuit is a rare wildflower, the Black Aster. Some say she seeks it for poison, others for a private collection. None dare ask. She works for whoever can source them, one legend pursuing another with unmatched martial skill.

Omnipractice
Arms Maester

  • 10% Attack Damage

Clever Thrust
Arms Maester

  • 8% Damage with One-Handed Weapons

Flurry of Blows
Arms Maester

  • 5% Damage with One-Handed Weapons
  • 2% Attack Speed

Induration
Arms Maester

  • 2% additional Block Efficiency
  • 5% Maximum Health

Sundering Precision
Arms Maester

  • 15% Rend Damage

Clever Thrust
Arms Maester

  • 8% Damage with One-Handed Weapons

High Evasion
Arms Maester

  • 10 Block Chance while a One-handed Weapon is equipped

Ingenious Stance
Arms Maester

  • Adds 25% chance to double the Basic Attack Damage while "Probing Weakness" is active
  • Adds 5% Block Chance while "Stalwart Resolve" is active

Calculated Cleave
Arms Maester

  • 8% Two-Handed Weapon Damage

Rain of Hazards
Arms Maester

  • 5% Two-Handed Weapon Damage
  • 5% Critical Damage

Induration
Arms Maester

  • 2% additional Block Efficiency
  • 5% Maximum Health

Sundering Precision
Arms Maester

  • 15% Rend Damage

Percussive Rebound
Arms Maester

  • 6 Added Block Chance and allow any weapon to block

Calculated Cleave
Arms Maester

  • 8% Two-Handed Weapon Damage

Poised Barrier
Arms Maester

  • 10 Block Chance while a Two-Handed Weapon is equipped

Mathematical Counter
Arms Maester

  • Proud Reprisal damage deals an additional 1 Weapon Damage and is converted into Rend Damage

Cessation
Arms Maester

  • The fourth Basic Attack Combo deals 500% additional Damage

Sundering Precision
Arms Maester

  • 15% Rend Damage

Autarchic Mind
Arms Maester

  • 8% Maximum Health

Sundering Precision
Arms Maester

  • 15% Rend Damage

Autarchic Mind
Arms Maester

  • 8% Maximum Health

Come What May
Ranger Keystone

Pierce enemies with projectiles to reach other targets.

  • Projectiles pierce every target within a 6m radius

"I've seen so many Departed die from the treachery of these lands. Warning them of the horrors they will face does not change their fate... you have to be there. You have to see for yourself. If you survive them once, you might survive them twice and eventually you might call yourself prepared for anything."

Blue, Ranger of the Departed and most secluded known human
_________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there.

Archion's Teachings
Ranger Keystone

Launch an additional projectile but decrease each projectile Damage.

  • 1 Projectile(s) with Projectile Skills, Staves, Pistols and Bows
  • 0.7 Projectile Damage Multiplier

"Whenever I'm home, younglings ask me what should they do to be like me... I simply tell them to listen to their militia instructor, after all, we have the best ranged warfare of the world. But the truth is: I don't want them to follow my path. These lands are best untouched, left alone. I just go there to find solace, not to conquer them."

Blue, Ranger of the Departed and most secluded known human
_________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there.

Safe From Afar
Ranger Keystone

Increases projectiles Damage based on the distance separating you from enemies (up to a limit).

  • Projectile Damage scale by 30% with distance up to 15m

"First rule of survival: Curiosity kills. If something comes your way and you are unsure of its intentions, shoot or run, but don't stand there wondering."

Blue, Ranger of the Departed and most secluded known human
_________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there.

Persistence Hunting
Ranger Notable

Increases Damage to enemies that have impaired movements.

  • 20% Damage to Enemies Slowed, Stunned, Frozen, or in Stasis

<font color="#CCB270">"Tracking an animal is like getting to know them. Beyond the curled teeth and barbed tail, you see where they eat, where they sleep, where they hunt. Pursuing them until they collapse, you finally take the life you know so well."</i></font><br /><br /><font size="24" color="#CCB270"><b>Blue, Ranger of the Departed and most secluded known human</b></font><br />_________________________________________________________ <br /> <font color="#CCB270">Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there.</font>

Meditative Focus
Ranger Notable

Increases Damage if you are far from enemies.

  • 25% Damage when no Enemies are within 6m radius

"Killing another living creature should never be done lightly. When possible, I take my time with each arrow, recognizing their deadly potential. If that potential is aligned with my intent, I can be certain that it will land true."

Blue, Ranger of the Departed and most secluded known human
_________________________________________________________
Like a migratory bird, the flying city of Archion follows a nomadic lifestyle. It has three anchorage points, its easternmost is above a lagoon on the coast of one of the two unexplored continents, making it the most exposed city to the exotic evils of the unknown. Once a year, the Departed, a troop made of brave rangers, are sent out to map these frontier lands. Few return, and those that do often come back with mental diseases festering in their mind. All know that they should never stay longer than a night out there... except for "Blue", a lone wolf which learned how to survive on his own for weeks. To this day, Blue hasn't shared his secret nor the wonders that he discovered out there.

Swiftness
Ranger

  • 3% Attack Speed

Physical Conditioning
Ranger

  • 100 Maximum Health
  • 5% Maximum Health

Crippling Assault
Ranger

  • 15% Stasis Chance Score with Aether Damage

Overwhelming Barrage
Ranger

  • 15% Stun Chance Score with Physical Damage
  • 15% Freeze Chance Score with Frost Damage

Deadly Aim
Ranger

  • 10% Projectile Critical Chance Score

Deadly Aim
Ranger

  • 10% Projectile Critical Chance Score

Body and Mind
Ranger

  • 5% Maximum Health
  • 5% Force Shield

Unstoppable Flurry
Ranger

  • 6% Projectile Damage
  • 2% Attack Speed

Elusive
Ranger

  • 8% Passive Dodge Chance Score

Elusive
Ranger

  • 12% Passive Dodge Chance Score

Elusive
Ranger

  • 8% Passive Dodge Chance Score

Lithe
Ranger

  • 15 Agility

Strike like Lightning
Ranger

  • 5% Movement Speed
  • 2% Attack Speed
  • 2% Spell Casting Speed

Shoot to Kill
Ranger

  • 5% Projectile Damage

Shoot to Kill
Ranger

  • 8% Projectile Damage

Shoot to Kill
Ranger

  • 5% Projectile Damage

Bullseye
Ranger

  • 10% Projectile Critical Damage

Deadly Aim
Ranger

  • 10% Projectile Critical Chance Score

Puncturing Shot
Ranger

  • 1 Projectile Pierce Strength

Mental Fortitude
Ranger

  • 100 Force Shield
  • 5% Force Shield

Death from Afar
Ranger

  • 15% additional Damage to Meditative Focus

Personal Space
Ranger

  • -2m to Meditative Focus' radius

Swift Death
Ranger

  • 15% Projectile Speed

Swift Death
Ranger

  • 15% Projectile Speed

Swiftness
Ranger

  • 3% Attack Speed

Physical Conditioning
Ranger

  • 100 Maximum Health
  • 5% Maximum Health

Moving Target
Ranger

  • 5% Passive Dodge Chance Score

Moving Target
Ranger

  • 5% Passive Dodge Chance Score

Wild Shelter
Ranger

  • 15% Health Regeneration

Body and Mind
Ranger

  • 5% Maximum Health
  • 5% Force Shield

Mental Fortitude
Ranger

  • 100 Force Shield
  • 5% Force Shield

Shoot to Kill
Ranger

  • 5% Projectile Damage

Shoot to Kill
Ranger

  • 5% Projectile Damage

Recovery
Ranger

  • 5% Force Shield Regeneration Rate

Swiftness
Ranger

  • 3% Attack Speed

Insidious Decay
Cabalist Keystone

Increases the number of ailment stacks applied to an enemy

  • 1 Ailment Stack(s) applied

"Since I was young, I have felt a constant pressing urgency. As I have grown older, I have realized that death itself is a consequence of inaction. When faced with enemies of great power, cripple them until their inaction finishes them."

The Augur, Messiah of Illumination
_________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession.

Grievous Afflictions
Cabalist Keystone

Apply 2 different ailments with the same hit instead of 1.

  • Can now apply 1 additional Ailment(s)

"They used to be one. As much as they try to be different, they remain bonded by their shared origin. Rare are those who understand that Ice, Lightning and Fire ought to be mastered together."

The Augur, Messiah of Illumination
_________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession.

Immortal Offering
Cabalist Keystone

Receive a Damage buff when killing an enemy affected by ailments.

  • When you kill an Enemy, you increase the Damage Type corresponding to each Ailment Stack on that Enemy by 2% (up to 5 Stacks per Damage Type)

"With the correct ritual, ending a life with witchcraft can transfer the dead's life force to the Fallen whose power was channelled. The Fallen constantly hunger for this energy and will try to convince you to feed them further by offering you great power. My students are trained to resist their temptations, as everyone should be."

The Augur, Messiah of Illumination
_________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession.

Primordial Insights
Cabalist Notable

Ailment stacks applied with a critical hit deal Critical Damage.

  • Damage over Time applied with a Critical Hit deals Critical Damage

"Most men have even forgotten the existence of Primordials. But I did not. They may have turned silent, but echoes of their lessons are everywhere for those that understand creation."

The Augur, Messiah of Illumination
_________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came in his possession.

Power of the First Men
Cabalist Notable

When you inflict an ailment, there is a chance to double the number of stacks applied.

  • 30% Chance to multiply the number of Ailment Stacks applied by 2

"Pride and stupidity are the mettle of modern men. How dare they think that we are at the peak of our evolution? In fact, that peak happened aeons ago! The Enneracts that they use for energy are a painful reminder that we are but an afterthought of our former glory."

The Augur, Messiah of Illumination
_________________________________________________________
The greatest collection of Enneracts known to date is hoarded by a single man: an augur leading the seclusive Cabal of Illumination. Deep into the subterranean city of Salander, he built an academy for his students to train into the manipulations of the precious ancient artefacts. However this augur is a cautious one; he keeps his most powerful Enneracts in a vault at the core of a labyrinth from which only he knows the exit. If his reputation is to be believed, he has learned to master all the spells and secrets that came into his possession.

Tormentor
Cabalist

  • 10% Ailment Chance Score

Ancient Trinket
Cabalist

  • 10% Ailment Damage

Ancient Knowledge
Cabalist

  • 12% Spell Critical Chance Score

Otherworldly Techniques
Cabalist

  • 12% Attack Critical Chance Score

Master of Curses
Cabalist

  • 5 Maximum Ailment Stacks

Master of Curses
Cabalist

  • 5 Maximum Ailment Stacks

Protective Aura
Cabalist

  • 10% to All Resistances Score

Clarity of Mind
Cabalist

  • 8% Spell Cost Reduction
  • 4% Spell Damage

Sharp Insight
Cabalist

  • 6% Force Shield

Sharp Insight
Cabalist

  • 10% Force Shield

Sharp Insight
Cabalist

  • 6% Force Shield

Focused
Cabalist

  • 15 Wisdom

Strike like Lightning
Cabalist

  • 5% Movement Speed
  • 2% Attack Speed
  • 2% Spell Casting Speed

Crippling Decrepitude
Cabalist

  • 30% Ailment Damage
  • 0.9 Damage Multiplier

Lethal Certainty
Cabalist

  • 10% Ailment Damage

Incessant Infirmity
Cabalist

  • 15% Ailment Damage
  • 0.95 Damage Multiplier

Crippling Decrepitude
Cabalist

  • 30% Ailment Damage
  • -10% reduced non-Ailment Damage

Tormentor
Cabalist

  • 10% Ailment Chance Score

Tenacious Afflictions
Cabalist

  • 50% Ailment Stack Duration

Strong-Willed
Cabalist

  • 10% to All Resistances Score

Artefact Analysis
Cabalist

  • 25% Chance to multiply the number of Ailment Stacks applied

Enneract Expert
Cabalist

  • 25% Chance to multiply the number of Ailment Stacks applied

Magical Mastery
Cabalist

  • 6% Spell Damage

Magical Mastery
Cabalist

  • 6% Spell Damage

Enfeebling Energy
Cabalist

  • 6% Ailment Chance Score
  • 35% Ailment Stack Duration

Ancient Trinket
Cabalist

  • 10% Ailment Damage

Sharp Insight
Cabalist

  • 5% Force Shield

Sharp Insight
Cabalist

  • 5% Force Shield

Uncrossed Frontier
Cabalist

  • 5% Force Shield Regeneration Rate

Strong-Willed
Cabalist

  • 10% to All Resistances Score

Strong-Willed
Cabalist

  • 5% to All Resistances Score

Careless Casting
Cabalist

  • 3% Spell Casting Speed

Careless Casting
Cabalist

  • 3% Spell Casting Speed

Lethal Certainty
Cabalist

  • 10% Ailment Damage

Enfeebling Energy
Cabalist

  • 6% Ailment Chance Score
  • 35% Ailment Stack Duration

The Wild Card
Soldier Keystone

Increases your Critical chance with attacks and spells.

  • 20% Critical Chance Score

"Chop! Chop! It's time for some killing boys! Show me what your guts are made of!"

Almarik, Shock Infantryman
_________________________________________________________
Most armies create their own mythos, populated with larger-than-life heroes that give troops examples to look up to. Detractors often dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, the one known as "Soldier Almarik" is very real. Despite his prowess, he made his name by willingly keeping the lowest rank in the Purifiers' army. Burdening himself with anything other than the art of killing would not fit his style. His home is the battlefield.

Second Wind
Soldier Keystone

Trigger your Health regeneration when your Health is low.

  • Trigger a burst of Health Regeneration when your Health is below %2

"Purifiers protect mankind from the supernatural evils of the world... tsk, bunch of pompous twats! I merely play along that rubbish as long as they let me slaughter stuff for them!"

Almarik, Shock Infantryman
_________________________________________________________
Most armies create their own mythos, populated with larger-than-life heroes that give troops examples to look up to. Detractors often dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, the one known as "Soldier Almarik" is very real. Despite his prowess, he made his name by willingly keeping the lowest rank in the Purifiers' army. Burdening himself with anything other than the art of killing would not fit his style. His home is the battlefield.

The Heat of Battle
Soldier Keystone

Generate more Rage when you are hit.

  • 25 Rage per Hit taken

<font color="#CCB270"><i>"If you take a hit, you hit 'em back twice. One to take 'em out, and the other to fuck up their corpse."</i><br /><br /><font size="24" color="#CCB270"><b>Almarik, Shock Infantryman</b></font><br />_________________________________________________________ <br /> <font color="#CCB270">Most armies create their own mythos, populated with larger-than-life heroes that give troops examples to look up to. Detractors often dismiss them as artificial myths created to fuel the war propaganda that surrounds them. Yet, the one known as "Soldier Almarik" is very real. Despite his prowess, he made his name by willingly keeping the lowest rank in the Purifiers' army. Burdening himself with anything other than the art of killing would not fit his style. His home is the battlefield.</font>

Heavy Blows
Soldier

  • 6% Melee Weapon Damage
  • 7% Critical Damage

Heavy Blows
Soldier

  • 6% Melee Weapon Damage
  • 7% Critical Damage

Dauntless
Soldier

  • 15 Ferocity

Zealous Might
Soldier

  • 5% Attack Damage
  • 5% Critical Damage

Zealous Might
Soldier

  • 5% Attack Damage
  • 5% Critical Damage

Stylish Execution
Soldier

  • 7% Critical Damage

Deadly
Soldier

  • 10% Attack Critical Chance Score

Supernatural Insights
Soldier

  • 10% Spell Critical Chance Score

Capable
Soldier

  • 5% Maximum Health
  • 4% Rage Cost Reduction
  • 4% Willpower Cost Reduction

Capable
Soldier

  • 5% Maximum Health
  • 4% Rage Cost Reduction
  • 4% Willpower Cost Reduction

Unyielding
Soldier

  • 15 Toughness

Pain Resistance Program
Soldier

  • 5% to All Resistances Score
  • 5% Maximum Health

Pain Resistance Program
Soldier

  • 5% to All Resistances Score
  • 5% Maximum Health

Stalwart
Soldier

  • 5% to All Resistances Score
  • 10% Health Regeneration

Enduring
Soldier

  • 5% Maximum Health
  • 10% Health Regeneration

Chemically Empowered Skin
Soldier

  • 5% to All Resistances Score
  • 10% Health Regeneration

Quick Draw
Soldier

  • 6% Skill Cooldown Reduction

Celerity
Soldier

  • 6% Movement Speed

Tenacious
Soldier

  • 3 Rage Conservation Time

Disciplined
Soldier

  • 8% Rage Cost Reduction

Disciplined
Soldier

  • 8% Rage Cost Reduction

Battle Thrills
Soldier

  • 5% Attack Damage
  • 10 Ferocity

Battle Thrills
Soldier

  • 5% Attack Damage
  • 10 Ferocity

Heretical Passion
Soldier

  • 2% Attack Speed
  • 5% Spell Damage

Thorough Conditioning
Soldier

  • 5% to All Resistances Score

Thorough Conditioning
Soldier

  • 5% to All Resistances Score

Unstruck, Unfazed
Soldier

  • 5% to All Resistances Score
  • 5% Passive Dodge Chance Score

Residual Energy
Warlock Keystone

Receive a Damage buff on attacks after casting a spell. The Damage type of the attacks is based on the spell Damage type.

  • Attacks gain 25% additional Damage as the Damage Type of the last Spell cast during 5s

"Magic is unpredictable. Taking the energy of a Fallen is imprecise and it can escape your body unexpectedly. Weaker cultists often struggle with this; they bite off more they can chew and are consumed by their own magic."

Kardis, The Blackstaff
_________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much.

Reining In the Darkness
Warlock Keystone

Increases your spell critical chance based on your remaining Willpower.

  • 50% Spell Critical Chance Score while Willpower is above %2

"Be careful, they say. Be careful, for when you gaze into the abyss, it gazes right back at you. The line sometimes gets blurred: am I surrounded by darkness? Or am I the darkness?"

Kardis, The Blackstaff
_________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much.

Faith Leech
Warlock Keystone

Regenerate Force Shield instead of Health with life leech.

  • Leech Force Shield instead of Health with Life Leech

"When these mongrels are cut off from the power of their master, their world is turned upside down. Alone, powerless, frightened. But unlike orphans, they deserve no mercy. None at all."

Kardis, The Blackstaff
_________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much.

Duty to Exterminate
Warlock Notable

Increases your maximum Rage and Willpower.

  • 200 maximum Willpower and Rage

"Gomora is overrun with cultists; filthy, scheming rodents who exist solely to do harm unto others. However, with so many of them in one place, killing them becomes sport."

Kardis, The Blackstaff
_________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much.

Resilience to Corruption
Warlock Notable

Damage-over-time affects your Force Shield before your Health.

  • Damage over Time is dealt to your Force Shield before your Health

"Morality will get you killed in Gomora. No-one is "good", there is only power. Here, you are measured by the strength of your conviction alone."

Kardis, The Blackstaff
_________________________________________________________
There's a city cursed with a unique ecosystem. Far away from busy civilizations, Gomora welcomes every and any cult on its island indiscriminately, no matter how evil and insidious. Powerful Arbiters keep most of the madness in check. But still, repeated bloodshed in the darkest corners of this twisted city has created the space for a vigilante to rise. She is known as the Blackstaff of Gomora, a warlock as devious as the evil she is fighting. She mastered witchcraft and became a faith leech, which might explain why the cultists dread her so much.

Spellslinger
Warlock

  • 3% Spell Casting Speed

Hyper Self-Awareness
Warlock

  • 5% Force Shield Regeneration Rate

Twisted Obligation
Warlock

  • 100 maximum Willpower and Rage

Twisted Obligation
Warlock

  • 100 maximum Willpower and Rage

Elemental Manipulation
Warlock

  • 15% Elemental Damage

Witchcraft Adept
Warlock

  • 15% Occult Damage

Self-Preservation Instinct
Warlock

  • 3% Force Shield Regeneration Rate
  • 10% Force Shield Regeneration Delay Reduction

Dominator
Warlock

  • 20 Willpower on Hit

Sharp Insight
Warlock

  • 6% Force Shield

Sharp Insight
Warlock

  • 10% Force Shield

Sharp Insight
Warlock

  • 6% Force Shield

Focused
Warlock

  • 15 Wisdom

Strike like Lightning
Warlock

  • 3% Movement Speed
  • 2% Attack Speed
  • 2% Spell Casting Speed

Magical Mastery
Warlock

  • 5% Spell Damage

Magical Mastery
Warlock

  • 8% Spell Damage

Magical Mastery
Warlock

  • 5% Spell Damage

Dark Calling
Warlock

  • 10% Willpower Regeneration

Self-Restraint
Warlock

  • 8% Spell Cost Reduction

Self-Restraint
Warlock

  • 8% Spell Cost Reduction

Impatient
Warlock

  • 20% Force Shield Regeneration Delay Reduction

Ancient Trinket
Warlock

  • 8% Force Shield

Strong-Willed
Warlock

  • 10% to All Resistances Score

Ravenous Magic
Warlock

  • 0.2% Life Leech from Spell Damage

Ravenous Magic
Warlock

  • 0.2% Life Leech from Spell Damage

Unholy Dominion
Warlock

  • 2% Spell Casting Speed
  • 4% Spell Cost Reduction

Hyper Self-Awareness
Warlock

  • 5% Force Shield Regeneration Rate

Sharp Insight
Warlock

  • 5% Force Shield

Sharp Insight
Warlock

  • 5% Force Shield

Witchcraft Adept
Warlock

  • 15% Occult Damage

Self-Preservation Instinct
Warlock

  • 3% Force Shield Regeneration Rate
  • 10% Force Shield Regeneration Delay Reduction

Impatient
Warlock

  • 20% Force Shield Regeneration Delay Reduction

Spellslinger
Warlock

  • 3% Spell Casting Speed

Spellslinger
Warlock

  • 3% Spell Casting Speed

Elemental Manipulation
Warlock

  • 15% Elemental Damage

Unholy Dominion
Warlock

  • 2% Spell Casting Speed
  • 5% Spell Cost Reduction

Deadly Weaving
Assassin Keystone

When Dual Wielding the same type of weapons, increases their bonus effect.

  • Increases the Dual Wielding bonus effect of your weapons by 100%

"A thousand poisons for a thousand purposes."

Li-Wei, Master of the Jade Legion
_________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire.
Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion.

Clandestine Execution
Assassin Keystone

Deal increased Damage when only one enemy is near you.

  • 20% Damage when only one Enemy is within a 6m radius

"Assassination is a peculiar trade. A price for a life, it seems simple on the surface. But the preparation, the circumstances and the execution itself each have their own intricacies. And there can never be any witnesses."

Li-Wei, Master of the Jade Legion
_________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire.
Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion.

Merciless Lethality
Assassin Keystone

Increases your Critical Damage.

  • 1.2 Critical Damage Multiplier

"If you do not have the intent to kill, do not aim."

Li-Wei, Master of the Jade Legion
_________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire.
Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion.

Evasion Velocity
Assassin Notable

Grants a temporary Movement Speed bonus after using the Active Dodge

  • After using the Active Dodge, receive a 1 Movement Speed bonus for %3s

"No jade legionary has ever been interrogated. Our evasive manoeuvres are unparalleled, as for those that do get caught, they will never falter when comes the time of their ultimate sacrifice. The toxin in their hidden tooth is very effective, for death is preferable to failure."

Li-Wei, Master of the Jade Legion
_________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire.
Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion.

Phantom Strike
Assassin Notable

Your dash has more chance to deal a critical hit.

  • Critical Chance of your Dash is doubled

"Make your movement unpredictable, for the unseen strike is the deadliest."

Li-Wei, Master of the Jade Legion
_________________________________________________________
Most of the Kuei Empire's territory is covered in jungle. Its cities are connected by a network of trade roads regularly patrolled by imperial troops. But for the past fifteen years, the Jade Legion has been harassing caravans with ambushes all over the empire.
Their elusive nature has shrouded them in myths concerning their motives and habits. To this day, one of the best kept secrets of the emperor is that the current Jade Legion's leader is an imperial agent working for him. He infiltrated them, assassinated the previous leader and took his place. Now, the emperor puppets the Jade Legion to justify exorbitant taxes over all the cities under his dominion.

Equipment Maintenance
Assassin

  • 10% Material Damage

Physical Conditioning
Assassin

  • 100 Maximum Health
  • 5% Maximum Health

Escape Artist
Assassin

  • 1 Stamina point

Unstoppable Tracker
Assassin

  • 15% Stamina Regeneration Rate

Serpentine Affinity
Assassin

  • 8% Damage with One-Handed Weapons

Concentrated Toxins
Assassin

  • 8% Damage with One-Handed Weapons

Body and Mind
Assassin

  • 5% Maximum Health
  • 5% Force Shield

Elaborate Flurry
Assassin

  • 2% Attack Speed
  • 5% Force Shield

Elusive
Assassin

  • 8% Passive Dodge Chance Score

Elusive
Assassin

  • 12% Passive Dodge Chance Score

Elusive
Assassin

  • 8% Passive Dodge Chance Score

Lithe
Assassin

  • 15 Agility

Strike like Lightning
Assassin

  • 5% Movement Speed
  • 2% Attack Speed
  • 2% Spell Casting Speed

Swiftness
Assassin

  • 3% Attack Speed

Swiftness
Assassin

  • 3% Attack Speed

Swiftness
Assassin

  • 3% Attack Speed

A Worthy Adversary
Assassin

  • 10% additional Damage to the Enemy within Clandestine Execution's radius

Paranoia
Assassin

  • -3m to Clandestine Execution's radius

Weak Spot Focus
Assassin

  • 10% Critical Chance Score

Mental Fortitude
Assassin

  • 100 Force Shield
  • 5% Force Shield

Hunter's Vigour
Assassin

  • 20% Dash Cooldown Reduction

Killing Lunge
Assassin

  • 2m Dash Range

Killer Instinct
Assassin

  • 10% Critical Chance Score

Killer Instinct
Assassin

  • 10% Critical Chance Score

Impeccable Aim
Assassin

  • 7% Material Damage
  • 5% Critical Chance Score

Physical Conditioning
Assassin

  • 100 Maximum Health
  • 5% Maximum Health

Elusive
Assassin

  • 8% Passive Dodge Chance Score

Elusive
Assassin

  • 8% Passive Dodge Chance Score

Unstoppable Tracker
Assassin

  • 15% Stamina Regeneration Rate

Body and Mind
Assassin

  • 5% Maximum Health
  • 5% Force Shield

Mental Fortitude
Assassin

  • 100 Force Shield
  • 5% Force Shield

Swiftness
Assassin

  • 3% Attack Speed

Swiftness
Assassin

  • 3% Attack Speed

Vital Strike
Assassin

  • 7% Critical Damage

Death Artist
Assassin

  • 7% Material Damage
  • 5% Critical Chance Score

Undertaker
Plaguebringer Keystone

Stack green globes dropped by enemies killed nearby to increase your toxic Damage.

  • Enemies that die in 20m radius around you have 10% chance to drop green globes. Picking up green globes gives you an additional 20% Damage as Toxic Damage per green globe during 5s

“There’s great treasures to be found in a corpse. Only people are much too… skittish.”

Kiraan, Corpse Stalker
_________________________________________________________
Kiraan was the only child of his generation to survive the Prestwich plague. He spent his days with the terminally ill, watching their lives slip away with macabre curiosity. His penchant for death and immunity to the plague earned him the nickname of ‘Corpse Stalker’. He was exiled into the waiting arms of the Cult of Bezeriel.

Kiraan soon mastered poison and death magic, his aptitude unsettling fellow cultists. He grew weary of the cult’s old dogma and resolved to start a new sect to harvest faith from the agonizing. As his army of the undead grows, his vision approaches fruition: a world permanently on the brink of extinction, fuelling his putrid patron with the faith of the desperate.

Toxic Emanations
Plaguebringer Keystone

Apply a poison stack every few seconds to enemies around.

  • Applies a Poison Stack to Enemies in a 7m radius every 2s

“Weak. Weak, weak, weak. These lungs weren’t built for this world. To live is to decay, to slowly poison yourself. Why not decay indefinitely? Why does it have to end?”

Kiraan, Corpse Stalker
_________________________________________________________
Kiraan was the only child of his generation to survive the Prestwich plague. He spent his days with the terminally ill, watching their lives slip away with macabre curiosity. His penchant for death and immunity to the plague earned him the nickname of ‘Corpse Stalker’. He was exiled into the waiting arms of the Cult of Bezeriel.

Kiraan soon mastered poison and death magic, his aptitude unsettling fellow cultists. He grew weary of the cult’s old dogma and resolved to start a new sect to harvest faith from the agonizing. As his army of the undead grows, his vision approaches fruition: a world permanently on the brink of extinction, fuelling his putrid patron with the faith of the desperate.

Sacrifice of Flesh
Plaguebringer Keystone

Reduce Health and Force Shield to improve the defences of your summons.

  • Your Health is reduced by 20% and your Force Shield by 20%, but all your Summons take 25% less Damage

“It’s odd, to speak with the living mortal. They perceive consciousness as limited to one body. They haven’t known... liberation.”

Kiraan, Corpse Stalker
_________________________________________________________
Kiraan was the only child of his generation to survive the Prestwich plague. He spent his days with the terminally ill, watching their lives slip away with macabre curiosity. His penchant for death and immunity to the plague earned him the nickname of ‘Corpse Stalker’. He was exiled into the waiting arms of the Cult of Bezeriel.

Kiraan soon mastered poison and death magic, his aptitude unsettling fellow cultists. He grew weary of the cult’s old dogma and resolved to start a new sect to harvest faith from the agonizing. As his army of the undead grows, his vision approaches fruition: a world permanently on the brink of extinction, fuelling his putrid patron with the faith of the desperate.

Bog Bodies
Plaguebringer

  • 10% Damage dealt by Summons
  • 10% Summons Health
  • 10% Toxic Damage

Sloughing Skins of Swarms
Plaguebringer

  • 15% Damage dealt by Summons

Sloughing Skins of Swarms
Plaguebringer

  • 15% Damage dealt by Summons

Remedy For Hale Health
Plaguebringer

  • 15% Toxic Damage

Covenant of Rot
Plaguebringer

  • 10% Damage dealt by Summons
  • 5% Maximum Health

Unquiet Soil
Plaguebringer

  • 10% Summons' Health Regeneration

Heads Hang Low
Plaguebringer

  • 10% Summons Health

Horde's Vitality
Plaguebringer

  • Summons that die in a 20m radius also have 10% chance to drop green globes. Picking up green globes gives you an additional 30% Damage as Toxic Damage per green globe during 10s

Muscle Stripped Raw
Plaguebringer

  • 10% Attack and Spell Casting Speed for Summons

Muscle Stripped Raw
Plaguebringer

  • 10% Attack and Spell Casting Speed for Summons

Remedy For Hale Health
Plaguebringer

  • 15% Toxic Damage

Search for a Dead Sun
Plaguebringer

  • 10% Attack and Spell Casting Speed for Summons
  • 5% Maximum Health

Heads Hang Low
Plaguebringer

  • 10% Summons Health

Unquiet Soil
Plaguebringer

  • 10% Summons' Health Regeneration

Heads Hang Low
Plaguebringer

  • 10% Summons Health

Essential Measure
Plaguebringer

  • Enemies are Slowed by 2 for 20%s when they are within the Toxic Emanations radius

Endless Litany
Plaguebringer

  • Your Health is reduced by an additional 15% and your Force Shield by an additional 5%, but all your Summons take 20% less Damage

Endless Litany
Plaguebringer

  • Your Health is reduced by an additional 10% and your Force Shield by an additional 10%, but all your Summons take 20% less Damage

Endless Litany
Plaguebringer

  • Your Health is reduced by an additional 5% and your Force Shield by an additional 15%, but all your Summons take 20% less Damage

Perverse Bio-Process
Plaguebringer

  • 10% Toxic Damage
  • 5% Spell Damage

Life Among Death
Plaguebringer

  • 8% Maximum Health

Perverse Bio-Process
Plaguebringer

  • 10% Toxic Damage
  • 5% Spell Damage

Life Among Death
Plaguebringer

  • 8% Maximum Health

Ancient Fervour
Oracle of the Trinity Keystone

Gain Accords buffs based on the elemental Damage used to increase Damage, critical chance score, or ailment chance score.

  • Skills that inflict Fire, Frost, or Lightning Damage grant passive Bonuses called "Accords." Up to 1 "Accord(s)" can be active simultaneously. Triggered "Accords" cannot be changed during 1s
  • Fire triggers "Abanazaar's Accord" for %3s unless it is triggered again. You have 20% Damage when "Abanazaar's Accord" is active
  • Frost triggers "Etheliel's Accord" for %3s unless it is triggered again. You have 50% Ailment Chance Score when "Etheliel's Accord" is active
  • Lightning triggers "Beelmalik's Accord" for %3s unless it is triggered again. You have 50% Critical Chance Score when "Beelmalik's Accord" is active

“Not one of the usurpers knows how to use their power. Too focused on retaining their form and identity to submit themselves to authentic evolution.”

Ashoret, Prophet of Trinity
_________________________________________________________
Ever since the Primordial of Change split into three parts — Etheliel, Beelmalik and Abanazaar — its name was forgotten by all but one.

Prophet Ashoret, last worshipper of Change, despised its three usurpers: spoiled children petrified of all things unfamiliar, the cause of the world’s stagnation. Ashoret devised a plan to bring Change back. He stole power from the three Fallen Primordials’ faithful, combining them into a cataclysmic storm. He ripped the roofs from their temples, cursed the bodies of worshippers to burst with elemental might, annihilating their congregations.

Until the Primordial of Change rises from his progeny’s ashes, the omnistorm will walk.

Elementary Destabilization
Oracle of the Trinity Keystone

Triggers an elemental explosion around you based on your Health or Force Shield when you use a skill with a low Willpower gauge. The Damage type is randomly chosen between lightning, frost and fire.

  • When your Willpower is below 25% of its maximum, you have 1 chance to cause an explosion around you when you use a skill, dealing random Elemental Damage based on 0 of your maximum Force Shield or Health (whichever is highest). This explosion regenerates some Willpower. %4s Cooldown

“If I lose my form, if I lose ‘me’, it will only be a passage into another state. Don’t weep or smile in my defeat, for I am ever victorious.”

Ashoret, Prophet of Trinity
_________________________________________________________
Ever since the Primordial of Change split into three parts — Etheliel, Beelmalik and Abanazaar — its name was forgotten by all but one.

Prophet Ashoret, last worshipper of Change, despised its three usurpers: spoiled children petrified of all things unfamiliar, the cause of the world’s stagnation. Ashoret devised a plan to bring Change back. He stole power from the three Fallen Primordials’ faithful, combining them into a cataclysmic storm. He ripped the roofs from their temples, cursed the bodies of worshippers to burst with elemental might, annihilating their congregations.

Until the Primordial of Change rises from his progeny’s ashes, the omnistorm will walk.

Omnitempest
Oracle of the Trinity Keystone

Elemental skills can trigger spells based on their Damage type.

  • Launch a Meteor at the targeted location when a Fire Skill is used. The Meteor deals %3 Weapon Damage. %4s Cooldown
  • Launch a Frost Lance at the targeted location when a Frost Skill is used. The Frost Lance deals %3 Weapon Damage. %4s Cooldown
  • Launch a Chain Lightning at the targeted location when a Lightning Skill is used. The Chain Lightning deals %3 Weapon Damage. %4s Cooldown

“We have guarded ourselves from the elements with thick walls and stone foundations. This isn’t how we were meant to be. We’ve grown soft. Weak. But I will help everyone recall the true potential of their bodies.”

Ashoret, Prophet of Trinity
_________________________________________________________
Ever since the Primordial of Change split into three parts — Etheliel, Beelmalik and Abanazaar — its name was forgotten by all but one.

Prophet Ashoret, last worshipper of Change, despised its three usurpers: spoiled children petrified of all things unfamiliar, the cause of the world’s stagnation. Ashoret devised a plan to bring Change back. He stole power from the three Fallen Primordials’ faithful, combining them into a cataclysmic storm. He ripped the roofs from their temples, cursed the bodies of worshippers to burst with elemental might, annihilating their congregations.

Until the Primordial of Change rises from his progeny’s ashes, the omnistorm will walk.

Of Squalls and Fires
Oracle of the Trinity

  • 7% Elemental Damage
  • 10% Elemental Resistance Score

Spiralling Field
Oracle of the Trinity

  • 3% Force Shield Regeneration Rate
  • 5% Force Shield

Sparked Repulsion
Oracle of the Trinity

  • 10% Elemental Damage

Weathered Pavis
Oracle of the Trinity

  • 15% Elemental Resistance Score

Crystallization
Oracle of the Trinity

  • 10% Elemental Damage

Faith Diversion
Oracle of the Trinity

  • 3% Spell Casting Speed

Immolation
Oracle of the Trinity

  • 10% Elemental Damage

Dual Allegiance
Oracle of the Trinity

  • 2 "Accords" can be active simultaneously

Audacity In Descent
Oracle of the Trinity

  • 8% Willpower Cost Reduction

Audacity In Descent
Oracle of the Trinity

  • 8% Willpower Cost Reduction

Weathered Pavis
Oracle of the Trinity

  • 15% Elemental Resistance Score

Matter In Dissolution
Oracle of the Trinity

  • 5% Willpower Cost Reduction
  • 10% Transfer Time Speed between Willpower and Rage

Tempestuous Shelter
Oracle of the Trinity

  • 5% Force Shield Regeneration Rate

Faith Diversion
Oracle of the Trinity

  • 3% Spell Casting Speed

Spiralling Field
Oracle of the Trinity

  • 3% Force Shield Regeneration Rate
  • 5% Force Shield

Unstable Climate
Oracle of the Trinity

  • Damage from the Elementary Destabilization explosion is now based on 3 of your maximum Health or Force Shield (whichever the highest)

Precarious Flesh
Oracle of the Trinity

  • Omnitempest's Meteor now deals %3 Weapon Damage. %4s Cooldown
  • Omnitempest's Frost Lance now deals %3 Weapon Damage. %4s Cooldown
  • Omnitempest's Chain Lightning now deals %3 Weapon Damage. %4s Cooldown

Primal Casting
Oracle of the Trinity

  • 7% Elemental Damage
  • 2% Spell Casting Speed

Tempestuous Shelter
Oracle of the Trinity

  • 5% Force Shield Regeneration Rate

Primal Casting
Oracle of the Trinity

  • 7% Elemental Damage
  • 2% Spell Casting Speed

Tempestuous Shelter
Oracle of the Trinity

  • 5% Force Shield Regeneration Rate

Dawn's Pious Striker
Eos Keystone

Sacred Damage can kill enemies instantly if their Health is low.

  • Dealing Sacred Damage to Underlings and Specialists Enemies below 10% of their Max Health kills them instantly

“Recall this when you ride to battle. We fight not for pleasure, cruelty, or political favour. We fight for the tomorrow of mankind. When you hold your foe before you, strike deep. Strike true.”

Gernese, Eos of the Brotherhood of Dawn
_________________________________________________________
“One trainee whom I won’t name came to me and said: ‘I’m near the end of my training but Anathëa has never come to me. What am I doing wrong?’ Here’s my answer:

We cannot ask the Lady of Dawn to carry each and every one of our hopes. If I am able to burn the impious, it’s only because I refract the light of my fellows. Be beacons to one another. As you plunge your swords into the enemy, as you blind them with the Lady’s light, deafen them with the Searing Song, remember: Anathëa is by your side when you do battle, she’s in the temples when the Hierophants sing, she’s in the lightness of your heart as you retire in the evenings.”
 

Unflagging Prayer
Eos Keystone

Pray when your Health is low to resurrect and buff allies.

  • When your Health is below 0, all nearby Allies are resurrected
  • When your Health is below %2, all nearby Allies gain 30% additional All Resistances Score during %3s. %4s Cooldown

“Don’t despair! With me, now! Show them how our faith shields us before calamity!”

Gernese, Eos of the Brotherhood of Dawn
_________________________________________________________
“One trainee whom I won’t name came to me and said: ‘I’m near the end of my training but Anathëa has never come to me. What am I doing wrong?’ Here’s my answer:

We cannot ask the Lady of Dawn to carry each and every one of our hopes. If I am able to burn the impious, it’s only because I refract the light of my fellows. Be beacons to one another. As you plunge your swords into the enemy, as you blind them with the Lady’s light, deafen them with the Searing Song, remember: Anathëa is by your side when you do battle, she’s in the temples when the Hierophants sing, she’s in the lightness of your heart as you retire in the evenings.”

Beacon for the Lost
Eos Keystone

Increases sacred Damage for attacks or spells based on your remaining Force Shield. Only works if your Force Shield is above 0.

  • When your Force Shield is above 50%, you gain 25% Sacred Spell Damage. When your Force Shield is below 50%, you gain 25% Sacred Attack Damage

“I don’t know how or why I was granted this gift. But by spell and by sword, I will use it in service of the Lady of Dawn, and see the sun rise once again for mankind.”

Gernese, Eos of the Brotherhood of Dawn
_________________________________________________________
“One trainee whom I won’t name came to me and said: ‘I’m near the end of my training but Anathëa has never come to me. What am I doing wrong?’ Here’s my answer:

We cannot ask the Lady of Dawn to carry each and every one of our hopes. If I am able to burn the impious, it’s only because I refract the light of my fellows. Be beacons to one another. As you plunge your swords into the enemy, as you blind them with the Lady’s light, deafen them with the Searing Song, remember: Anathëa is by your side when you do battle, she’s in the temples when the Hierophants sing, she’s in the lightness of your heart as you retire in the evenings.”

Light for the Blind
Eos

  • 7% Attack Damage
  • 7% Spell Damage
  • 5% Force Shield

Lady's Hand
Eos

  • 8% Attack Damage

Lady's Hand
Eos

  • 8% Attack Damage

Final Sacrament
Eos

  • 5% Spell Damage
  • 10% Sacred Damage

Purge
Eos

  • 15% Sacred Damage

Holy Song
Eos

  • 8% Force Shield

Healing Hands
Eos

  • 10% Healing received from all sources

Sudden Death
Eos

  • Dawn's Pious Striker also applies to Champion Enemies

Luminous Ritual
Eos

  • 8% Spell Damage

Luminous Ritual
Eos

  • 8% Spell Damage

Anointment
Eos

  • 5% Attack Damage
  • 10% Sacred Damage

Purge
Eos

  • 15% Sacred Damage

Armed Sermon
Eos

  • 5% Force Shield
  • 5% to All Resistances Score

Touch of Divinity
Eos

  • 10% to All Resistances Score

Instructed Cure
Eos

  • 10% Healing received from Spells

Famed Return
Eos

  • 20% additional All Resistances Score with Unflagging Prayer

Hallowed Insight
Eos

  • The Sacred Damage Bonus provided by Beacon for the Lost is increased by 10%

Studious Cleric
Eos

  • 10% Sacred Damage
  • 2% Spell Casting Speed

Touch of Divinity
Eos

  • 10% to All Resistances Score

Impetus
Eos

  • 10% Sacred Damage
  • 2% Attack Speed

Holy Song
Eos

  • 8% Force Shield

Branded Burst
Exorcist Keystone

Gain Tenet points when you are not being hit to reduce Damage taken.

  • You gain 1 "Tenet" point every 2s, up to 5 points. When you are Hit, 1 "Tenet" point is consumed
  • 10% Reduced Damage taken per "Tenet" point

“Tenet CCCLXVI: Those speakings that have served me, I swear to hold them on my skin where they might act to repel the doings of evil.”

Ivan Kahn, Lecturer of Demonology
_________________________________________________________
Tenet CLXI: That which has done harm will do harm again.

Lecturer Ivan Kahn restrained the power that crackled from his tattoos, and passed a silverlock pistol and a cutlass round his belt. He’d make everyone pay this time.

Tenet CLXXIII: Turn first to your husband, children, or wife for signs of demonic possession.

Ivan cursed himself, hitting his head against the wall. Why hadn’t he seen it? How'd he let this happen?

Tenet CCXXXIX: Do not enter Eriebe, where souls rest, lest you become a spirit’s thrall.

Ivan shook his head. Zoltan was waiting for him. The brands on Ivan’s arms burned so bright he scorched a passage through the Aether into the realm of the dead, not to return without his love.

Blessed Silver
Exorcist Keystone

Increases projectile Damage or melee Damage by cumulating or removing Anointed Ammunition points.

  • You gain 1 point of "Anointed Ammunition" every 2s. When you use a Projectile Skill, 1 "Anointed Ammunition" point is consumed
  • Each point of "Anointed Ammunition" gives you 5% Projectile Damage
  • Each empty "Anointed Ammunition" point gives you 5% Melee Damage
  • When you complete an Active Dodge, 1 "Anointed Ammunition" point(s) is refilled

“Tenet CCLXXIII: Let my hands be clean in the act of killing. Let the metal scrap we call bullet be imbued with righteous will and carry into my enemy’s heart.”

Ivan Kahn, Lecturer of Demonology
_________________________________________________________
Tenet CLXI: That which has done harm will do harm again.

Lecturer Ivan Kahn restrained the power that crackled from his tattoos, and passed a silverlock pistol and a cutlass round his belt. He’d make everyone pay this time.

Tenet CLXXIII: Turn first to your husband, children, or wife for signs of demonic possession.

Ivan cursed himself, hitting his head against the wall. Why hadn’t he seen it? How'd he let this happen?

Tenet CCXXXIX: Do not enter Eriebe, where souls rest, lest you become a spirit’s thrall.

Ivan shook his head. Zoltan was waiting for him. The brands on Ivan’s arms burned so bright he scorched a passage through the Aether into the realm of the dead, not to return without his love.

Academic Fieldwork
Exorcist Keystone

Gain Headhunter points by killing Champions or Bosses to increase material Damage.

  • When a Champion or a Boss is killed, you gain 1 "Headhunter" point that gives 30 Material Damage per point. "Headhunter" points reset after 5s

“Tenet CXXXII: The knowledge I gain in battle is not solely mine. I am but a speck within the Great Project, and as I rest on the knowledge of others, I will allow others to rest on mine.”

Ivan Kahn, Lecturer of Demonology
_________________________________________________________
Tenet CLXI: That which has done harm will do harm again.

Lecturer Ivan Kahn restrained the power that crackled from his tattoos, and passed a silverlock pistol and a cutlass round his belt. He’d make everyone pay this time.

Tenet CLXXIII: Turn first to your husband, children, or wife for signs of demonic possession.

Ivan cursed himself, hitting his head against the wall. Why hadn’t he seen it? How'd he let this happen?

Tenet CCXXXIX: Do not enter Eriebe, where souls rest, lest you become a spirit’s thrall.

Ivan shook his head. Zoltan was waiting for him. The brands on Ivan’s arms burned so bright he scorched a passage through the Aether into the realm of the dead, not to return without his love.

Aloof Hunter
Exorcist

  • 5% Melee Weapon Damage
  • 5% Projectile Damage
  • 5% Passive Dodge Chance Score

Earthly Ballast
Exorcist

  • 10% Material Damage

Earthly Ballast
Exorcist

  • 10% Material Damage

Profane of Body
Exorcist

  • 6% Passive Dodge Chance Score
  • 5% Movement Speed

Arcane Dissolution
Exorcist

  • 10% Material Damage
  • 5% Critical Chance Score

Caster's Woe
Exorcist

  • 6% Melee Weapon Damage

The Weight and the Force
Exorcist

  • 10% Material Resistance Score
  • 5% Maximum Health

Indifference
Exorcist

  • 5% Reduced Damage taken per "Tenet" point

Nullifying Point
Exorcist

  • 6% Projectile Damage

Nullifying Point
Exorcist

  • 6% Projectile Damage

Profane of Body
Exorcist

  • 6% Passive Dodge Chance Score
  • 5% Movement Speed

Sin Eater
Exorcist

  • 5% Projectile Damage
  • 5% Melee Weapon Damage

Elusive Code
Exorcist

  • 15% Material Resistance Score

Caster's Woe
Exorcist

  • 6% Melee Weapon Damage

The Weight and the Force
Exorcist

  • 15% Material Resistance Score
  • 5% Maximum Health

Eagerness
Exorcist

  • When you deal a Critical Hit, 1 "Anointed Ammunition" point(s) is refilled

Perilous Load
Exorcist

  • The Duration of "Headhunter" points before resetting is increased to %2s

Nullifying Point
Exorcist

  • 5% Projectile Damage

Earthly Threat
Exorcist

  • 10% Material Damage

Nullifying Point
Exorcist

  • 5% Projectile Damage

Spectral
Exorcist

  • 10% Material Damage

Tethered Shade
Duskglaive Keystone

Damage enemies and leave a decoy with your active dodge.

  • Your Active Dodge damages Enemies and leaves a Decoy at your starting point during 1.5s

My shadow is my twin. She may move like me and look like me, but like a twin she is gifted with independent motion through the world.”

Sybil, Sage of Twilight
_________________________________________________________
The Dusk Creed refused to elect a new Sage of Twilight: they claimed the former one, Sybil, still lived and would live on until Moros’ return. Witnesses claimed her shadow danced on the night breeze, glints of white where her fan's blades whirled.

Sybil was so dedicated to the Dusk she became bound to the dance of light and shadow, losing her shape within them. She cast all unnecessary parts of herself away and became as ink flowing in water. They say her cool shade falls on wayward mortals above all others, as she sees Moros’ torment within them. The Dusk Creed faithful hope for her return, staring out into the night.

Life's First Movement
Duskglaive Keystone

Balance "Lure of Darkness" and "Lure of Light" points with spells and attacks to gain a Damage bonus for attacks or spells when reaching Equilibrium.

  • You have 10 points shared between "Lure of Light" and "Lure of Darkness." Spells convert a "Lure of Light" point into "Lure of Darkness." Attack Skills convert a "Lure of Darkness" point into "Lure of Light"
  • When the points weight 6/4, 5/5, or 4/6, you are in Equilibrium. Your Attacks gain 50% of Spell Damage bonuses and your Spells 50% of Attack Damage bonuses

“Recall that life was birthed not only from Moros, but Anathëa too. The interplay of light and shadow can produce its own power.”

Sybil, Sage of Twilight
_________________________________________________________
The Dusk Creed refused to elect a new Sage of Twilight: they claimed the former one, Sybil, still lived and would live on until Moros’ return. Witnesses claimed her shadow danced on the night breeze, glints of white where her fan's blades whirled.

Sybil was so dedicated to the Dusk she became bound to the dance of light and shadow, losing her shape within them. She cast all unnecessary parts of herself away and became as ink flowing in water. They say her cool shade falls on wayward mortals above all others, as she sees Moros’ torment within them. The Dusk Creed faithful hope for her return, staring out into the night.

Waltzing Smoke
Duskglaive Keystone

Whenever you complete an Active Dodge, you become Invisible and your next Skill deals additional Shadow Damage.

  • Using the Active Dodge makes you invisible for 5s. Using a Skill removes the invisibility and deals 12 Skill damage as additional Shadow damage. 30%s Cooldown

“Shadows are cast in light: but there are those who can cast them in darkness. There do our shapes become limitless and imperceptible.”

Sybil, Sage of Twilight
_________________________________________________________
The Dusk Creed refused to elect a new Sage of Twilight: they claimed the former one, Sybil, still lived and would live on until Moros’ return. Witnesses claimed her shadow danced on the night breeze, glints of white where her fan's blades whirled.

Sybil was so dedicated to the Dusk she became bound to the dance of light and shadow, losing her shape within them. She cast all unnecessary parts of herself away and became as ink flowing in water. They say her cool shade falls on wayward mortals above all others, as she sees Moros’ torment within them. The Dusk Creed faithful hope for her return, staring out into the night.

Blindfolded Leaps
Duskglaive

  • 2% Attack Speed
  • 2% Spell Casting Speed
  • 5% Passive Dodge Chance Score

Veiled Bound
Duskglaive

  • 15% Shadow Damage

Veiled Bound
Duskglaive

  • 15% Shadow Damage

Balanchine Endurance
Duskglaive

  • 1 Stamina point

Saturnalia
Duskglaive

  • 10% Shadow Damage
  • 100 maximum Willpower and Rage

Showstopper
Duskglaive

  • 8% Attack Damage
  • 8% Spell Damage

Bodies Made Fleeting
Duskglaive

  • 5% Passive Dodge Chance Score
  • 5% Rage Cost Reduction
  • 5% Willpower Cost Reduction

Scabrous Balance
Duskglaive

  • The Decoy left by an Active Dodge explodes when it expires, dealing Damage in a 2m radius

Cutting Adagio
Duskglaive

  • 3% Attack Speed
  • 2% Spell Casting Speed

Cutting Adagio
Duskglaive

  • 2% Attack Speed
  • 3% Spell Casting Speed

Balanchine Endurance
Duskglaive

  • 1 Stamina point

All the World's a Stage
Duskglaive

  • 2% Attack Speed
  • 2% Spell Casting Speed
  • 10% Transfer Time Speed between Willpower and Rage

Gleam on the Breeze
Duskglaive

  • 8% Passive Dodge Chance Score

Showstopper
Duskglaive

  • 8% Attack Damage
  • 8% Spell Damage

Bodies Made Fleeting
Duskglaive

  • 5% Passive Dodge Chance Score
  • 5% Rage Cost Reduction
  • 5% Willpower Cost Reduction

Limited Breath
Duskglaive

  • "Lure of Light" and "Lure of Darkness" points are now considered to be in "Equilibrium" when they are between a 7/3 and a 3/7 weight

Protracted Effort
Duskglaive

  • The Duration of the invisibility triggered by Waltzing Smoke is increased to 8s

Veiled Bound
Duskglaive

  • 15% Shadow Damage

Veiled Bound
Duskglaive

  • 15% Shadow Damage

Esoterica
Duskglaive

  • 10% Spell Damage

Obscured Knife
Duskglaive

  • 10% Attack Damage

Salvatory Anchor
Siegebreaker Keystone

Gain a buff depending on your chest armour type.

  • Allows you to receive a Bonus based on the Chest-piece equipped
  • Bruiser: 0.3 Health Regeneration for every Health point
  • Heavy: Adds 0.5 of the armour piece All Resistance Score to your All Resistance Score
  • Rogue: On Passive Dodge, you regenerate Health and Force Shield equivalent to 2 times the Health value
  • Sorcerer: 0.01 Force Shield Regeneration for every Force Shield point

“All you ensigns think you’ll be able to run from everythin’. Trust me: sometimes, taking the beating’ll put you in a better place to strike back.”

Arran Brightgale, Captain of the Wave Carver
_________________________________________________________
Arran Brightgale came to Lejre sailing on his Wave Carver at the head of the Radiant Fleet mercenaries. The town was under siege from the United Republic of Mankind. When the people couldn’t pay for their defence, Arran was ordered to stand down.

He considered the villagers, starving from the blockade, and remembered being that hungry. Breaking orders, he marched to cut down the Republican fools, taking every arrow without flinching.

Six visiting blacksmiths from Vulkaïn thanked him by reinforcing his armour and his ship with lava-forged steel. Now, Arran sails on the Wave Carver as an unstoppable behemoth championing the downtrodden.

Belligerent Banner
Siegebreaker Keystone

Gain Fortress points every few seconds to increase your block chance.

  • You gain 1.5 "Fortress" point(s) every 1s and you can have up to 10 "Fortress" points. All points are removed when you Block.
  • 4% Block Chance per "Fortress" point

“Put two fighters ‘bout evenly matched face to face. Now imagine one of these fighters is poor, and the other wealthy. Who do you think gets out alive? Talent’s good, but decent gear wins the fight.”

Arran Brightgale, Captain of the Wave Carver
_________________________________________________________
Arran Brightgale came to Lejre sailing on his Wave Carver at the head of the Radiant Fleet mercenaries. The town was under siege from the United Republic of Mankind. When the people couldn’t pay for their defence, Arran was ordered to stand down.

He considered the villagers, starving from the blockade, and remembered being that hungry. Breaking orders, he marched to cut down the Republican fools, taking every arrow without flinching.

Six visiting blacksmiths from Vulkaïn thanked him by reinforcing his armour and his ship with lava-forged steel. Now, Arran sails on the Wave Carver as an unstoppable behemoth championing the downtrodden.

Disallowing Vessel
Siegebreaker Keystone

Gain Inexorable points while remaining stationary to increase Damage and reduce movement speed.

  • Staying stationary allows you to gain 1 "Inexorable" point every 1s. You can have up to 10 "Inexorable" points. Moving removes 1 point every 1s.
  • -3% Movement Speed per "Inexorable" point
  • 3% Damage per "Inexorable" point

“If the Sea of Torment couldn’t put a dent in the Wave Carver’s hull, nothing’ll ever hit her! Come fellows! To your positions!”

Arran Brightgale, Captain of the Wave Carver
_________________________________________________________
Arran Brightgale came to Lejre sailing on his Wave Carver at the head of the Radiant Fleet mercenaries. The town was under siege from the United Republic of Mankind. When the people couldn’t pay for their defence, Arran was ordered to stand down.

He considered the villagers, starving from the blockade, and remembered being that hungry. Breaking orders, he marched to cut down the Republican fools, taking every arrow without flinching.

Six visiting blacksmiths from Vulkaïn thanked him by reinforcing his armour and his ship with lava-forged steel. Now, Arran sails on the Wave Carver as an unstoppable behemoth championing the downtrodden.

Inexorable Vitality
Siegebreaker

  • 5% to All Resistances Score
  • 5% Maximum Health

Chromatic Idol
Siegebreaker

  • 15% Physical Damage

Obsidian Idol
Siegebreaker

  • 15% Physical Damage

Futile Endeavour
Siegebreaker

  • 2% additional Block Efficiency

Monolith
Siegebreaker

  • 15% Physical Damage

Landslide
Siegebreaker

  • 5% Critical Damage
  • 5% Maximum Health

Liberty Arisen
Siegebreaker

  • 15% to All Resistances Score
  • -10% Passive Dodge Chance Score

Elevated Gain
Siegebreaker

  • Allows Bonuses to be applied depending on Helmet equipped
  • Bruiser: 0.3 Health Regeneration for every Health point
  • Heavy: Adds 0.5 of the armour piece All Resistance Score to your All Resistance Score
  • Rogue: On Passive Dodge, you regenerate Health and Force Shield equivalent to 2 times the Health value
  • Sorcerer: 0.01 Force Shield Regeneration for every Force Shield point

Brutal Imposition
Siegebreaker

  • Damage increased by 0.15 multiplied by your equipped Shield Block Chance

Brutal Imposition
Siegebreaker

  • Damage increased by 0.15 multiplied by your equipped Shield Block Chance

Futile Endeavour
Siegebreaker

  • 3% additional Block Efficiency
  • -10% Passive Dodge Chance Score

Bane of Tyranny
Siegebreaker

  • Damage increased by 0.15 multiplied by your equipped Shield Block Chance

Unsunken
Siegebreaker

  • 10% to All Resistances Score

Landslide
Siegebreaker

  • 5% Critical Damage
  • 5% Maximum Health

Liberty Arisen
Siegebreaker

  • 15% to All Resistances Score
  • -10% Passive Dodge Chance Score

Proud Helm
Siegebreaker

  • 1% Block Chance per "Fortress" point

Secure Parry
Siegebreaker

  • 0.2% Health Regeneration per "Inexorable" point
  • 5% All Resistances Score per "Inexorable" point

Obsidian Idol
Siegebreaker

  • 15% Physical Damage

Unsunken
Siegebreaker

  • 10% to All Resistances Score

Obsidian Idol
Siegebreaker

  • 15% Physical Damage

Unsunken
Siegebreaker

  • 10% to All Resistances Score

Hungry Stalactite
White Arrow Keystone

Increases projectile Damage based on its remaining pierce effect.

  • Each remaining Pierce on a Projectile increases its Damage by 15%

“The arrow tip is so cold, it cauterizes the wound as it enters the body: the meat around it grows stiff, frozen. If I strike right, it’ll be the last thing you feel before you turn to ice completely.”

Vidar, Huntsman of Whitefield
_________________________________________________________
Vidar blotted the royal palace’s beauty with a single arrow: guards rushed out of their barracks, servants scrambled to the exits. No matter. Vidar would save what grace remained.

His arrows congealed flesh into eternal, ageless material. He shot each guard one by one, taking cover behind columns and leaving frozen figures behind. It reminded him of hunting bears with his father in their hometown, now long frozen. He crossed every barricade until he found the target in a dungeon.

He cared not for women, but Etheliel would want this one: pure unblemished skin, an antiquated charm even while crying. He touched the Queen of Varg’s cheek, soothing her before he took aim and immortalized her.

Wintry Hail
White Arrow Keystone

Projectiles that can't pierce any more bounce and inflict additional frost Damage.

  • Basic Attack Projectiles bounce up to 3 times in a 10m radius
  • 30% additional Damage dealt as Frost Damage to Projectiles that have bounced

“Nights are long in the tundra. I’ve named every one of these arrows, my only companions. I know which has tasted the most blood. Would you like to know?”

Vidar, Huntsman of Whitefield
_________________________________________________________
Vidar blotted the royal palace’s beauty with a single arrow: guards rushed out of their barracks, servants scrambled to the exits. No matter. Vidar would save what grace remained.

His arrows congealed flesh into eternal, ageless material. He shot each guard one by one, taking cover behind columns and leaving frozen figures behind. It reminded him of hunting bears with his father in their hometown, now long frozen. He crossed every barricade until he found the target in a dungeon.

He cared not for women, but Etheliel would want this one: pure unblemished skin, an antiquated charm even while crying. He touched the Queen of Varg’s cheek, soothing her before he took aim and immortalized her.

Acute Tracking
White Arrow Keystone

Stay in combat and avoid enemy hits to gain Cold Blooded points every few seconds and increase your Damage.

  • While in Combat, you gain 1 "Cold Blooded" point every 2s. You can have up to 10 points. All Cold Blooded points are removed when you are Hit.
  • 3% Damage per "Cold Blooded" point

<font color="#CCB270"><i>“My father taught me to get to know my quarry: how they move, if they scare quick, what they eat. I don’t think I know any prey better than a human.”</i></font><br /><br /><font size="24" color="#CCB270"><b>Vidar, Huntsman of Whitefield</b></font></font><br />_________________________________________________________ <br /> <font color="#CCB270">Vidar blotted the royal palace’s beauty with a single arrow: guards rushed out of their barracks, servants scrambled to the exits. No matter. Vidar would save what grace remained.<br /><br />His arrows congealed flesh into eternal, ageless material. He shot each guard one by one, taking cover behind columns and leaving frozen figures behind. It reminded him of hunting bears with his father in their hometown, now long frozen. He crossed every barricade until he found the target in a dungeon.<br /><br />He cared not for women, but Etheliel would want this one: pure unblemished skin, an antiquated charm even while crying. He touched the Queen of Varg’s cheek, soothing her before he took aim and immortalized her.</font>

Implacable Tracker
White Arrow

  • 10% Frost Damage
  • 5% Projectile Damage
  • 5% Passive Dodge Chance Score
  • 5% Force Shield

Frostbite
White Arrow

  • 15% Frost Damage

Frostbite
White Arrow

  • 15% Frost Damage

Call of the Wild
White Arrow

  • 15% Passive Dodge Chance Score
  • -3% Movement Speed

Dream of Hearths
White Arrow

  • 10% Frost Damage
  • 5% Critical Chance Score

Ice Shall Wake
White Arrow

  • 7% Critical Damage

Hunter Hunted
White Arrow

  • 5% Force Shield
  • 3% Force Shield Regeneration Rate

Cruel Sting
White Arrow

  • Each remaining Pierce on a Projectile increases its Damage by 10%

Pelting Shards
White Arrow

  • 15% Projectile Damage
  • -5% Attack Speed

Pelting Shards
White Arrow

  • 15% Projectile Damage
  • -5% Attack Speed

Call of the Wild
White Arrow

  • 15% Passive Dodge Chance Score
  • -3% Movement Speed

Traversing Arrowhead
White Arrow

  • 5% Projectile Damage
  • 5% Projectile Critical Chance Score

Primaeval Awareness
White Arrow

  • 8% Force Shield

Ice Shall Wake
White Arrow

  • 7% Critical Damage

Hunter Hunted
White Arrow

  • 5% Force Shield
  • 3% Force Shield Regeneration Rate

Steadied Force
White Arrow

  • Add 1 to Projectile bounce provided by Wintry Hail

Studied Pursuer
White Arrow

  • Change the interval between gaining "Cold Blooded" points by -0.5s

Blizzard Lurker
White Arrow

  • 15% Frost Damage

Frostbite
White Arrow

  • 15% Frost Damage

Vanishing Bolt
White Arrow

  • 10% Projectile Critical Chance Score

Bloodied Snow
White Arrow

  • 10% Projectile Critical Chance Score

Occult Affliction
Abyssal Shaper Keystone

Increases Damage dealt to Cursed enemies.

  • You deal an additional 2% Occult Damage to Enemies per Curse Stack affecting them

“The Abyss is best consumed in modest doses. Consider yourself lucky: you’re about to taste a three course meal.”

Calchas, Herald of the Abyss
_________________________________________________________
Whenever a portal opens from the Abyss, the lights and sounds of this world are slowly sucked into the void. As the Abyss’ demons lunge for your body, you’ll try to scream for help and find that no sound comes out.

Still, the Herald has wrung profit from that gulf.

In her inn, a violinist’s cords momentarily go mute while the Herald does business. Possessed vagrants and mutants of all types eye each other over their drinks, cautiously relaxing in this rare haven for the supernatural. The Herald enforces a truce between them, and they in turn pay a tribute of power and intel to have her arrange a deal. As for those who dare break her truce, they make a more intimate acquaintance with the Abyss.

Fatal Pact
Abyssal Shaper Keystone

Ailments are also applied to you but reaching 10 stacks removes them and makes you gain a temporary buff depending on the ailment type removed. Occult ailments removed also share this temporary buff with your allies.

  • When you apply an Ailment to an Enemy, this Ailment is also applied to you
  • When you are affected by 10 Stacks of the same Ailment, they are removed and give a Buff:
  • Stasis Stacks removed give 20% Movement Speed to you and your Allies in a %2m radius during %3s
  • Curse Stacks removed give 40% All Resistance Score to you and your Allies in a %2m radius during %3s
  • Weakness Stacks removed give 30% Increased Damage to you and your Allies in a %2m radius during %3s
  • Damage over Time Stacks removed restore 20%% of your maximum Health and Force Shield

“Why yes, I do have a few of these pacts myself. But you can hardly expect them to have the same effect on you as they do on me. Put plainly, we are not playing in the same tiers.”

Calchas, Herald of the Abyss
_________________________________________________________
Whenever a portal opens from the Abyss, the lights and sounds of this world are slowly sucked into the void. As the Abyss’ demons lunge for your body, you’ll try to scream for help and find that no sound comes out.

Still, the Herald has wrung profit from that gulf.

In her inn, a violinist’s cords momentarily go mute while the Herald does business. Possessed vagrants and mutants of all types eye each other over their drinks, cautiously relaxing in this rare haven for the supernatural. The Herald enforces a truce between them, and they in turn pay a tribute of power and intel to have her arrange a deal. As for those who dare break her truce, they make a more intimate acquaintance with the Abyss.

Masochistic Effigy
Abyssal Shaper Keystone

Significantly increase Force Shield and reduce Health.

  • Doubles maximum Force Shield
  • Health cannot exceed 5% of maximum Force Shield

“Please, take a seat. I like for my guests to partake in a little game of empathetic thinking. When the pain of one also affects the other, negotiations tend to go a lot smoother.”

Calchas, Herald of the Abyss
_________________________________________________________
Whenever a portal opens from the Abyss, the lights and sounds of this world are slowly sucked into the void. As the Abyss’ demons lunge for your body, you’ll try to scream for help and find that no sound comes out.

Still, the Herald has wrung profit from that gulf.

In her inn, a violinist’s cords momentarily go mute while the Herald does business. Possessed vagrants and mutants of all types eye each other over their drinks, cautiously relaxing in this rare haven for the supernatural. The Herald enforces a truce between them, and they in turn pay a tribute of power and intel to have her arrange a deal. As for those who dare break her truce, they make a more intimate acquaintance with the Abyss.

Guttural Dowry
Abyssal Shaper

  • 6% Ailment Chance Score
  • 3% Force Shield Regeneration Rate

Unholy Omen
Abyssal Shaper

  • 10% Occult Damage

Unholy Omen
Abyssal Shaper

  • 10% Occult Damage

Tranquil in Misery
Abyssal Shaper

  • 15% Occult Resistance Score

Agonizing Ray
Abyssal Shaper

  • 10% Occult Damage

Insinuated Bond
Abyssal Shaper

  • 10% Ailment Damage

Soothing Shade
Abyssal Shaper

  • 14% Force Shield Regeneration Delay Reduction
  • 5% Force Shield

Oath of Damnation
Abyssal Shaper

  • You deal an additional 1% Occult Damage to Enemies per Curse Stack affecting them

His Whispered Lullabies
Abyssal Shaper

  • Increases inflicted Occult Ailments Duration by 25%

His Whispered Lullabies
Abyssal Shaper

  • Increases inflicted Occult Ailments Duration by 25%

Tranquil in Misery
Abyssal Shaper

  • 15% Occult Resistance Score

Pact Master's Song
Abyssal Shaper

  • 15% Occult Ailment Chance Score

Soundproof Box
Abyssal Shaper

  • 14% Force Shield Regeneration Delay Reduction
  • 5% Ailment Chance Score

Insinuated Bond
Abyssal Shaper

  • 10% Ailment Damage

Soothing Shade
Abyssal Shaper

  • 14% Force Shield Regeneration Delay Reduction
  • 5% Force Shield

Wounded Shield
Abyssal Shaper

  • You have 1 chance to increase the number of Stacks applied on yourself by 30 when you apply an Ailment on yourself

Ailing Cry
Abyssal Shaper

  • Adds 15% to the maximum Health allowed by Masochistic Effigy

Hasty Manipulation
Abyssal Shaper

  • 7% Occult Damage
  • 2% Spell Casting Speed

Pact Master’s Song
Abyssal Shaper

  • 15% Occult Ailment Chance Score

Hasty Manipulation
Abyssal Shaper

  • 7% Occult Damage
  • 2% Spell Casting Speed

Pact Master’s Song
Abyssal Shaper

  • 15% Occult Ailment Chance Score

Selfless Courage
Praetorian Keystone

Trigger a resistance buff when you block.

  • 25% All Resistances Score for you and your Allies on Block within a %2m radius during %3s

"The Kingless are supposed to protect Laibon. Yet, criminality runs amok throughout the kingdom, and the Kingless refuse to intervene. I would rather die searching for a dead man than waste my life following hollow principles."

Mah'alam, fifth shield of the Kingless
_________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne.

Kingless Aegis
Praetorian Keystone

Increases your Block Efficiency but reduce the Damage you deal.

  • 20% additional Block Efficiency
  • 0.9 Damage Multiplier

"The heart of my king still beats, I can feel its drumming deep in my bones like a call to action. I cannot rest until he is safe, and thus, my journey begins."

Mah'alam, fifth shield of the Kingless
_________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne.

Blessed Manna
Praetorian Keystone

Health Globes also give you a resistance buff.

  • 40% All Resistances Score during %3s when you pick a Health Globe

"The bounty of our holy ruler was limitless. No-one went hungry and the silos were full. When his divine inspiration departed, so too did our resources. Now that we are at our most desperate, it's a small miracle that we survive at all."

Mah'alam, fifth shield of the Kingless
_________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne.

Retaliator
Praetorian Notable

Increases Damage based on your physical resistance but reduce your Critical Damage.

  • 0.75 Damage per percent of Physical Resistance
  • 0.5 Critical Damage Multiplier

"The first shield of the Kingless used to tell us: 'Should one of us fall, do not mourn. Do not offer that to your foe. Instead, pick up the shield of the fallen, and bash the skull of your enemy with it.' If my king died, I dare not think of the pain I will unleash on the murderer."

Mah'alam, fifth shield of the Kingless
_________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne.

Sacred Oath
Praetorian Notable

Apply weakness to enemies when you block an attack.

  • Apply 2 Weakness Stacks upon Blocking an Attack to the Enemies in 8m Radius

"Our ruler is a man-god, a beacon of light gifted with secrets of creation! His lineage kept our realm safe from the long night for centuries... but now that he disappeared with no descendants, we can only fear the worse for our lands."

Mah'alam, fifth shield of the Kingless
_________________________________________________________
The kingdom of Laibon has a strong history of assigning their best warriors to the protection of their ruler. Yet, a few decades ago their king disappeared following a series of tragic events. Since then, these warriors became "The Kingless", training day and night purposelessly but ever ready to fulfil their oath should the crown return. One of them, however, chose not to wait any longer: he left the realm to track down clues of his sovereign's whereabouts. Should there be nothing left to protect then he would avenge him, and bring back the crown for a new king to take the throne.

Mighty
Praetorian

  • 6% Attack Damage

Immortal Blood
Praetorian

  • 15% Health Regeneration

Rightful Vengeance
Praetorian

  • 0.25 Damage per percent of Physical Resistance

Rightful Vengeance
Praetorian

  • 0.25 Damage per percent of Physical Resistance

None Shall Pass
Praetorian

  • 5 Added Block Chance and allow any weapon to block

Perfect Defence
Praetorian

  • 5% additional Block Efficiency

Perseverance
Praetorian

  • 10% Health Regeneration
  • 10% Health Regeneration Rate

Impervious Wall
Praetorian

  • 5% to All Resistances Score
  • 5% Maximum Health

Iron Skin
Praetorian

  • 10% to All Resistances Score

Iron Skin
Praetorian

  • 10% to All Resistances Score

Iron Skin
Praetorian

  • 10% to All Resistances Score

Brutality
Praetorian

  • 15 Ferocity

Strike like Lightning
Praetorian

  • 5% Movement Speed
  • 2% Attack Speed
  • 2% Spell Casting Speed

Robust
Praetorian

  • 8% Maximum Health

Robust
Praetorian

  • 8% Maximum Health

Robust
Praetorian

  • 8% Maximum Health

Unorthodox Technique
Praetorian

  • 3 Added Block Chance and allow any weapon to block

Regal Blessing
Praetorian

  • 5% additional Block Efficiency

Weak Spot Focus
Praetorian

  • 7% Critical Damage

Regenerative Body
Praetorian

  • 15% Health Regeneration Rate

Faith of the Kingless
Praetorian

  • 1 Weakness Stack applied on Block

Laibonite Discipline
Praetorian

  • 5 Added Block Chance and allow any weapon to block

Holy Gift
Praetorian

  • 15% Health Regeneration

Divine Alms
Praetorian

  • 10% Healing received from Health Globes

One Man Crusade
Praetorian

  • 5% Attack Damage
  • 5% Critical Damage

Holy Gift
Praetorian

  • 15% Health Regeneration

Iron Skin
Praetorian

  • 10% to All Resistances Score

Iron Skin
Praetorian

  • 10% to All Resistances Score

None Shall Pass
Praetorian

  • 3 Added Block Chance and allow any weapon to block

Perseverance
Praetorian

  • 10% Health Regeneration
  • 10% Health Regeneration Rate

Regenerative Body
Praetorian

  • 15% Health Regeneration Rate

Robust
Praetorian

  • 5% Maximum Health

Robust
Praetorian

  • 5% Maximum Health

Heart Puncture
Praetorian

  • 10% Critical Chance Score

One Man Crusade
Praetorian

  • 5% Attack Damage
  • 5% Critical Damage

Which Time Cannot Heal
Time Weaver Keystone

Inflicts more Damage to enemies affected by Stasis.

  • When you hit Enemies affected by Stasis, they take 2.5 of the Hit Damage again after 10%s

“She caught me tailing her and at once, she bared her wrist. She’d cut it with a broken phial as a teenager, and used that injury to unbind my own flesh through time. I wonder… did it hurt her too?”

Eris Castille, the Traveller
_________________________________________________________
Her prey slows as she tugs on the aether that shapes time, digging a hole in the elastic matter that composes the world then crushing foes inside. But ultimately, Eris Castille has only one true target:

Her past self.

The girl has a bereaved, but determined look. Eris knows that grief will convince her to wring Anulaï-Tai from the Abyss in order to bring time and entropy to a stop. She’ll regret it, but too late. Eris has to stop the girl she was, and if she has to be the first and last to cross over into the past, so be it. Though her mark is smarter, quicker, more powerful, who could predict Eris better than Eris?

Captured Velocity
Time Weaver Keystone

Use attacks and spells on enemies affected by Stasis to gain Paradox points that increase attack or spell casting speed.

  • When you Hit an Enemy affected by Stasis with an Attack, you gain a Supernatural Paradox point. When you Hit an Enemy affected by Stasis with a Spell, you gain an Earthly Paradox point. You can have a maximum of 5 points. Points reset after 5s
  • 5% Spell Casting Speed per Supernatural Paradox point
  • 5% Attack Speed per Earthly Paradox point

“When you force a mobile thing into immobility, energy is produced. At my most foolish, I wondered what energy might come of immobilizing all of Wolcen.”

Eris Castille, the Traveller
_________________________________________________________
Her prey slows as she tugs on the aether that shapes time, digging a hole in the elastic matter that composes the world then crushing foes inside. But ultimately, Eris Castille has only one true target:

Her past self.

The girl has a bereaved, but determined look. Eris knows that grief will convince her to wring Anulaï-Tai from the Abyss in order to bring time and entropy to a stop. She’ll regret it, but too late. Eris has to stop the girl she was, and if she has to be the first and last to cross over into the past, so be it. Though her mark is smarter, quicker, more powerful, who could predict Eris better than Eris?

Dire Juncture
Time Weaver Keystone

Delay part of the Damage taken but decrease your maximum Health and Force Shield. The delayed Damage doesn't interrupt the Force Shield regeneration.

  • You only take 1 Damage on Enemy Hit. The remaining Damage is dealt 50%s after the Hit
  • Your Health is set to 85% of its maximum. Your Force Shield is set to 85% of its maximum

“I’m no fool. I know that any harm I do to her handicaps me first and foremost. But I’ve developed a level of resilience that she’ll never get the chance to.”

Eris Castille, the Traveller
_________________________________________________________
Her prey slows as she tugs on the aether that shapes time, digging a hole in the elastic matter that composes the world then crushing foes inside. But ultimately, Eris Castille has only one true target:

Her past self.

The girl has a bereaved, but determined look. Eris knows that grief will convince her to wring Anulaï-Tai from the Abyss in order to bring time and entropy to a stop. She’ll regret it, but too late. Eris has to stop the girl she was, and if she has to be the first and last to cross over into the past, so be it. Though her mark is smarter, quicker, more powerful, who could predict Eris better than Eris?

Waning Before Waxing
Time Weaver

  • 10% Aether Damage
  • 5% Force Shield

Wither In Dreams
Time Weaver

  • 15% Aether Damage

Wither In Dreams
Time Weaver

  • 15% Aether Damage

Temporal Shift
Time Weaver

  • 6% Passive Dodge Chance Score
  • 5% Force Shield

Wither In Dreams
Time Weaver

  • 15% Aether Damage

Impossible Soul
Time Weaver

  • 5 Maximum Ailment Stacks

Youth In Future Tense
Time Weaver

  • 14% Force Shield Regeneration Delay Reduction
  • 5% Force Shield

Deferential Wounds
Time Weaver

  • Hit Damage dealt after the Which Time Cannot Heal delay increased by %3

Obsolescence
Time Weaver

  • 6% Ailment Chance Score

Obsolescence
Time Weaver

  • 6% Ailment Chance Score

Temporal Shift
Time Weaver

  • 6% Passive Dodge Chance Score
  • 5% Force Shield

Countdown
Time Weaver

  • 6% Ailment Chance Score
  • 2% Attack Speed
  • 2% Spell Casting Speed

Slow In Slow Out
Time Weaver

  • 20% Force Shield Regeneration Delay Reduction

Impossible Soul
Time Weaver

  • 5 Maximum Ailment Stacks

Youth In Future Tense
Time Weaver

  • 14% Force Shield Regeneration Delay Reduction
  • 5% Force Shield

Spared Stock
Time Weaver

  • 1% Spell Casting Speed per Supernatural Paradox point
  • 1% Attack Speed per Earthly Paradox point

Practised Stamina
Time Weaver

  • Your maximum Health set in Dire Juncture is increased by 5% and your maximum Force Shield set in Dire Juncture is increased by 5%

Friction
Time Weaver

  • 10% Aether Damage
  • 2% Attack Speed

Aetherial Acceleration
Time Weaver

  • 3% Attack Speed
  • 3% Spell Casting Speed

Time Abrasion
Time Weaver

  • 10% Aether Damage
  • 2% Spell Casting Speed

Aetherial Acceleration
Time Weaver

  • 3% Attack Speed
  • 3% Spell Casting Speed

Gods Among Men
Warmonger Keystone

Increases your physical, toxic, and rend Damage but you can't inflict other Damage types.

  • 1.2 Material Damage Multiplier
  • Can only deal Material Damage Types

"The strong dominate the weak. No negotiation, no compromise. The mightiest of warriors deserve the greatest wealth, and we will take it by force."

Einjar, Thane of the Blood Tear Clan
_________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds.

Feast for the Crows
Warmonger Keystone

When you deal Damage, you leech life and heal yourself on the next Health regeneration tick.

  • 0.03% Global Life Leech

"We do not sow but we harvest. We join the crows for a feast. Our table is the battlefield!"

Einjar, Thane of the Blood Tear Clan
_________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds.

Blood Reaper
Warmonger Keystone

Increases your Damage when you have low Attack Speed.

  • 50% Critical Damage when wielding a Greatsword
  • 50% Damage when wielding a Great Axe
  • 75% Ailment Damage when wielding a Warhammer
  • 1 Projectile and -10% Projectile Damage Multiplier when wielding a Bow

"Stop running, boy. Your blood goes to waste on the ground."

Einjar, Thane of the Blood Tear Clan
_________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds.

Bestial Frenzy
Warmonger Notable

Increases Damage for each enemy within range.

  • 30% Damage per Enemy within a 4m radius

"Mortal danger brings out the best in a warrior. Being surrounded by an overwhelming number of enemies will turn you into a creature of war, an unstoppable being of death. If you survive that is."

Einjar, Thane of the Blood Tear Clan
_________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds.

Manic Slaughter
Warmonger Notable

Increases the Damage you deal based on the Rage you have.

  • 1 Damage per 100 remaining Rage points

"No more weapons from the Republic! No more bribes from Varg! Now they die, they all die in an endless requiem of gore and laments! My axe thirsts!"

Einjar, Thane of the Blood Tear Clan
_________________________________________________________
Every civilization has horrendous tales of barbarian hordes murdering, pillaging and raiding innocent people. Most of the time these exaggerated stories are meant to give shivers during the long winter nights. But these nightmarish depictions of violence caught up with fiction when the Ravagers of the Blood Tear stormed the lands of Varg. A terrifying warrior depicted as a whirlwind of iron and gore has risen as their new warlord. In his aura they seem to have reached new depths of savagery: cannibalism, blood rituals, dismemberments... the madness knows no bounds.

Cruelty
Warmonger

  • 10% Material Damage

Marked Flesh
Warmonger

  • 100 Maximum Health
  • 5% Maximum Health

Battlefield Predator
Warmonger

  • 5% additional damage to Bestial Frenzy

Take All Challengers
Warmonger

  • +2m to Bestial Frenzy's radius

Primal Power
Warmonger

  • 30% Fire Damage converted into Physical Damage
  • 30% Frost Damage converted into Physical Damage
  • 30% Lightning Damage converted into Physical Damage

Mystic Potential
Warmonger

  • 30% Aether Damage converted into Physical Damage
  • 30% Sacred Damage converted into Physical Damage
  • 30% Shadow Damage converted into Physical Damage

Blood Rush
Warmonger

  • 5% Maximum Health
  • 15% Health Regeneration

Master of the Frontline
Warmonger

  • 5% Melee Weapon Damage
  • 4% Attack Damage

Unleashed Power
Warmonger

  • 5% Attack Damage

Unleashed Power
Warmonger

  • 8% Attack Damage

Unleashed Power
Warmonger

  • 5% Attack Damage

Brutality
Warmonger

  • 15 Ferocity

Strike like Lightning
Warmonger

  • 5% Movement Speed
  • 2% Attack Speed
  • 2% Spell Casting Speed

Whirlwind of Steel
Warmonger

  • 5% Melee Weapon Damage

Whirlwind of Steel
Warmonger

  • 8% Melee Weapon Damage

Whirlwind of Steel
Warmonger

  • 5% Melee Weapon Damage

Blood Offering
Warmonger

  • 0.25% Life Leech from Spell Damage

Tearer of Flesh
Warmonger

  • 0.25% Life Leech from Attack Damage

Swiftness
Warmonger

  • 3% Attack Speed

Impervious
Warmonger

  • 10% to All Resistances Score

Appetite for Bloodshed
Warmonger

  • 35 Rage Generation on Kill

Unbridled Rage
Warmonger

  • 10% Rage Generation on Hit

Cannibalistic Savagery
Warmonger

  • 8% Two-Handed Weapon Damage

Shredder
Warmonger

  • 8% Two-Handed Weapon Damage

Deadly Physicality
Warmonger

  • 7% Material Damage
  • 2% Attack Speed

Marked Flesh
Warmonger

  • 100 Maximum Health
  • 5% Maximum Health

Necrophage
Warmonger

  • 5% Maximum Health

Necrophage
Warmonger

  • 5% Maximum Health

Impervious
Warmonger

  • 10% to All Resistances Score

Blood Rush
Warmonger

  • 5% Maximum Health
  • 10% Health Regeneration

Impervious
Warmonger

  • 10% to All Resistances Score

Whirlwind of Steel
Warmonger

  • 5% Melee Weapon Damage

Whirlwind of Steel
Warmonger

  • 5% Melee Weapon Damage

Impervious
Warmonger

  • 10% to All Resistances Score

Deadly Physicality
Warmonger

  • 7% Material Damage
  • 2% Attack Speed

Attrition Strategist
Scholar Keystone

Increases your chance to apply ailments.

  • 20% Ailment Chance Score

"Patience, Inquisitor. Stay your hand. Our foes are cornered and not going anywhere. Our best move might be not to move at all... let them slowly wither. Force them into a desperate charge to break our lines. Only then, shall they be crushed."

Jeremiah, Battle Counsellor of the 4th Purifier Legion
_________________________________________________________
One needs foresight, strategy and knowledge to efficiently lead a battalion. That's why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrain, culture and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practising it. A thin line that drove many to madness or even to the stake. Yet, Counsellor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious Inquisitors while he delves deeper into forbidden knowledge.

Purifier's Will
Scholar Keystone

Damage taken reduced when your Force Shield is full.

  • When your Force Shield is full, Damage taken are reduced by 20%. Only applies if your maximum Force Shield is greater than half of your maximum Health

"If they knew of my powers, I would be branded a traitor. Purifiers do not see the world in shades of grey: anything magical is considered witchcraft and consorting with demons. Sometimes I wish I could teach them of my findings, bring the republic to new heights of power by making the occult an ally rather than a foe. Yet, they are far from ready."

Jeremiah, Battle Counsellor of the 4th Purifier Legion
_________________________________________________________
One needs foresight, strategy and knowledge to efficiently lead a battalion. That's why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrain, culture and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practising it. A thin line that drove many to madness or even to the stake. Yet, Counsellor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious Inquisitors while he delves deeper into forbidden knowledge.

Thirst for Knowledge
Scholar Keystone

Restore Force Shield alongside Health with Health Globes.

  • 25% Force Shield restoration from Health Globes

"Soldiers are told to be willing to lay down their lives in the Republic. Not on my watch. A Purifier's life must be protected, so that they may uncover the cultists' mysteries. The more we know, the stronger we become."

Jeremiah, Battle Counsellor of the 4th Purifier Legion
_________________________________________________________
One needs foresight, strategy and knowledge to efficiently lead a battalion. That's why Inquisitors and Justicars of the Republic surround themselves with specialists that know the terrain, culture and anatomy of their enemies. For the Purifiers, those enemies belong to the supernatural which forces their scholars to study witchcraft even though they are strictly forbidden from ever practising it. A thin line that drove many to madness or even to the stake. Yet, Counsellor Jeremiah successfully mastered those forbidden arts in secrecy, using them to become one of the best battle masterminds in history. Of course he has declined all opportunities of advancement, being more than happy to stay in the shadow of ambitious Inquisitors while he delves deeper into forbidden knowledge.

Heightened Concentration
Scholar

  • 6% Spell Damage
  • 10% Ailment Damage

Heightened Concentration
Scholar

  • 6% Spell Damage
  • 10% Ailment Damage

Determined
Scholar

  • 15 Wisdom

Adept
Scholar

  • 2% Spell Casting Speed
  • 4% Damage

Adept
Scholar

  • 2% Spell Casting Speed
  • 4% Damage

Physician
Scholar

  • 12% Elemental Ailment Chance Score

Witchcraft Consultant
Scholar

  • 12% Occult Ailment Chance Score

Anatomical Expert
Scholar

  • 12% Material Ailment Chance Score

Hardy
Scholar

  • 8% Force Shield

Hardy
Scholar

  • 8% Force Shield

Unyielding
Scholar

  • 15 Toughness

Steadfast
Scholar

  • 5% Rage Cost Reduction
  • 5% Willpower Cost Reduction
  • 5% to All Resistances Score

Steadfast
Scholar

  • 5% Rage Cost Reduction
  • 5% Willpower Cost Reduction
  • 5% to All Resistances Score

Chemically Empowered Brain
Scholar

  • 5% Force Shield Regeneration Rate

Heroic Resolve
Scholar

  • 3% Force Shield Regeneration Rate
  • 10% Force Shield Regeneration Delay Reduction

Propaganda Fuelled Zeal
Scholar

  • 20% Force Shield Regeneration Delay Reduction

Quick Draw
Scholar

  • 6% Skill Cooldown Reduction

Emotional Intelligence
Scholar

  • 150 maximum Willpower and Rage

Increased Awareness
Scholar

  • 5 Additional radius for picking up Health Globes

Unwavering Dedication
Scholar

  • 10% Healing received from Health Globes

Unwavering Dedication
Scholar

  • 10% Healing received from Health Globes

Forbidden Study
Scholar

  • 5% Spell Damage
  • 10 Wisdom

Forbidden Study
Scholar

  • 5% Spell Damage
  • 10 Wisdom

Spellbinder
Scholar

  • 2% Spell Casting Speed
  • 5% Projectile Damage

Guardian
Scholar

  • 5% Force Shield

Guardian
Scholar

  • 5% Force Shield

Occult Barricade
Scholar

  • 5% Force Shield
  • 5% to All Resistances Score

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