Entropy Orb | Rerolls all magic effects when used on an item. It will consume all socketed gems to guarantee a magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item cannot be applied on legendary and unique items. | The process of creating an Entropy Orb is a dangerous endeavour that most of the time leads to the death of its creator. First, one would have to obtain an Erieban Tear and an Abyssal Tear, then the daring artificer would have to engage in a merging ritual, encasing the creative force within the void.
The mistake that spells the doom of most ritualists is failing to encase the creative force, instead allowing the void to feed on it, which causes a chain reaction leading to an implosion from which no human can survive. |
Ohm’s Echo | Removes a random magic effect and adds another when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item cannot be applied on legendary and unique items. | Should one be rich, lucky, or powerful enough to gather an Abyssal Tear and an Erieban Tear, there are rumours of a new type of energy that can be generated from this pairing of opposites. An echo of a force that knows no parallel, something that powerful scholars and supernatural entities alike have no explanation for, to this day. |
Erieban Tear | Adds a new random magic effect when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item cannot be applied on legendary and unique items. | What happens after the end of a mortal life? While most compensate for their ignorance by finding refuge in spirituality, others become obsessed with what lies beyond the Veil of Death.
Some shamans and necromancers even managed to interact with the inaccessible land of the dead known as "Eriebe." Through ill-gotten knowledge, an even rarer few have learned to lure spectres and souls through the Veil of Death, and harvest the residual energy those entities carry in from Eriebe.
These cold energy orbs have unique properties, rumour telling they can be transformed into any kind of matter or energy in the proper hands. |
Abyssal Tear | Removes a random magic effect when used on an item. It will consume all socketed gems to guarantee keeping a magic effect whose type is chosen randomly among all the types of gems on the item. Greater gems power allows the keeping of higher-level magic effects.
This item cannot be applied on legendary and unique items. | Demonologists and scholars of the supernatural have theorized voidcrafting for generations. Only the most daring or powerful of them manage the extraordinary feat of summoning a demon from the abyss and harvesting the residual Abyssal energy that clings to it.
But for those that delve into that art, it can also become a very lucrative endeavour to sell those abyssal orbs to those that know how to use them. |
Greater Entropy Orb | Rerolls all magic effects when used on an item. It will consume all socketed gems to guarantee a magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item can only be applied on legendary items. | The process of creating an Entropy Orb is a dangerous endeavour that most of the time leads to the death of its creator. First, one would have to obtain an Erieban Tear and an Abyssal Tear, then the daring artificer would have to engage in a merging ritual, encasing the creative force within the void.
The mistake that spells the doom of most ritualists is failing to encase the creative force, instead allowing the void to feed on it, which causes a chain reaction leading to an implosion from which no human can survive. |
Greater Ohm’s Echo | Removes a random magic effect and adds another when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item can only be applied on legendary items. | Should one be rich, lucky, or powerful enough to gather an Abyssal Tear and an Erieban Tear, there are rumours of a new type of energy that can be generated from this pairing of opposites. An echo of a force that knows no parallel, something that powerful scholars and supernatural entities alike have no explanation for, to this day. |
Greater Erieban Tear | Adds a new random magic effect when used on an item. It will consume all socketed gems to guarantee a new magic effect whose power depends on the gems’ level, and whose type is chosen randomly among all the types of gems on the item.
This item can only be applied on legendary items. | What happens after the end of a mortal life? While most compensate for their ignorance by finding refuge in spirituality, others become obsessed with what lies beyond the Veil of Death.
Some shamans and necromancers even managed to interact with the inaccessible land of the dead known as "Eriebe." Through ill-gotten knowledge, an even rarer few have learned to lure spectres and souls through the Veil of Death, and harvest the residual energy those entities carry in from Eriebe.
These cold energy orbs have unique properties, rumour telling they can be transformed into any kind of matter or energy in the proper hands. |
Greater Abyssal Tear | Removes a random magic effect when used on an item. It will consume all socketed gems to guarantee keeping a magic effect whose type is chosen randomly among all the types of gems on the item. Greater gem power allows the keeping of higher-level magic effects
This item can only be applied on legendary items. | Demonologists and scholars of the supernatural have theorized voidcrafting for generations. Only the most daring or powerful of them manage the extraordinary feat of summoning a demon from the abyss and harvesting the residual Abyssal energy that clings to it.
But for those that delve into that art, it can also become a very lucrative endeavour to sell those abyssal orbs to those that know how to use them. |